Godot Tools for Visual Studio Code 1.1.3
Changelog
- Fix conditional breakpoints being parsed as regular breakpoints
- Add
in
to the list of keywords and add rule for$
shorthand - Fix typo in snippets: "decleration" -> "declaration"
- Add
remote
keyword to syntax highlighting - Remove the configuration item
godot-tools.check_config
as it has no effect - Fix the syntax of escaped characters in strings