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Update changed signals #8688

Merged
merged 1 commit into from
Jan 2, 2024
Merged

Update changed signals #8688

merged 1 commit into from
Jan 2, 2024

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flametime
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Old signals in doc does not exist

@AThousandShips
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You should target master not 4.2, changes can then be cherry picked, see here.

If you need more information about the update process please see: here. If wanted I can fix the branch for you.

@AThousandShips AThousandShips added the needs work Needs additional work by the original author, someone else or in another repo. label Dec 30, 2023
@flametime flametime changed the base branch from 4.2 to master December 30, 2023 17:09
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Its my first pull request ever, am i do everything correct?

@AThousandShips
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No you need to fix your branch, see here, it still contains a commit from the wrong branch

Old signals in doc does not exist
@AThousandShips AThousandShips added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:plugin and removed needs work Needs additional work by the original author, someone else or in another repo. labels Jan 1, 2024
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Fixed the branch for you 🙂

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@mhilbrunner mhilbrunner left a comment

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For reference, it seems these were changed in godot-sdk-integrations/godot-google-play-billing#36.

@mhilbrunner mhilbrunner merged commit 204754e into godotengine:master Jan 2, 2024
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Merged. Thanks and congrats on your first merged contribution! Also thanks to ATS for the branch fix. 🙏

mhilbrunner added a commit that referenced this pull request Jan 25, 2024
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Cherry-picked to 4.2.

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3 participants