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GitHub Workflow: Use new setup-godot-cpp github action from godot-cpp submodule. #70

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@Ivorforce Ivorforce commented Nov 27, 2024

Follow up of #68.

Do not merge this PR until godotengine/godot-cpp#1656 is merged.

This PR exists as a proof of concept until then, because it needs to modify the submodule version and remote to be testable.

Let's see if it runs!

Readme will be adjusted later. Not sure yet what to do with it, since it uses the 'run' action which I don't think is appropriate from this point on. Perhaps we'll just link the workflow and explain the parts separately?

@Ivorforce Ivorforce force-pushed the gh-action-setup-godot-cpp branch from 45f0369 to 0b5818e Compare December 9, 2024 20:01
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Sorry for the repeated pushes... Somehow, I got stuck with git issues regarding the submodule. I simply don't understand those things...

Anyway, the PR is updated to use the latest godot-cpp commit now. It should still run through. But we still shouldn't merge because that would upgrade the repo to godot 4.x. Should merge until the change is cherry-picked to 4.3 at least.

@paddy-exe paddy-exe added the enhancement New feature or request label Dec 12, 2024
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