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Merge pull request #36 from bruvzg/mac_rename
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Original file line number | Diff line number | Diff line change |
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@@ -60,7 +60,7 @@ typedef PoolVector<uint8_t> GodotUInt8Vector; | |
/** | ||
@author Bastiaan Olij <[email protected]> | ||
ARKit interface between iPhone and Godot | ||
ARKit interface between iOS and Godot | ||
*/ | ||
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// forward declaration for some needed objects | ||
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@@ -142,7 +142,7 @@ class ARKitInterface : public GodotBaseARInterface { | |
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virtual void process() GODOT_ARKIT_OVERRIDE; | ||
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// called by delegate (void * because C++ and Obj-C don't always mix, should really change all platform/iphone/*.cpp files to .mm) | ||
// called by delegate (void * because C++ and Obj-C don't always mix, should really change all platform/ios/*.cpp files to .mm) | ||
void _add_or_update_anchor(GodotARAnchor *p_anchor); | ||
void _remove_anchor(GodotARAnchor *p_anchor); | ||
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,9 @@ | ||
#!/bin/bash | ||
cd ./godot && \ | ||
./../scripts/timeout scons platform=iphone target=release_debug | ||
if [[ "$1" == "3.x" ]]; | ||
then | ||
cd ./godot && \ | ||
./../scripts/timeout scons platform=iphone target=release_debug | ||
else | ||
cd ./godot && \ | ||
./../scripts/timeout scons platform=ios target=release_debug | ||
fi |
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