Releases: godot-extended-libraries/godot-debug-menu
Releases · godot-extended-libraries/godot-debug-menu
Debug Menu 1.2.0
Added
- Support for indicating the use of FSR2 upscaling and antialiasing.
- Support for indicating Direct3D 12, Metal and custom rendering drivers (will be displayed as-is).
- Support for indicating ANGLE as rendering driver on Windows/macOS and OpenGL ES on Linux.
Changed
- Vulkan on macOS and iOS is now displayed as "Vulkan via MoltenVK", since these platforms don't natively support Vulkan.
Fixed
- TAA is no longer marked as enabled if FSR2 scaling mode is used, as FSR2 includes its own temporal antialiasing implementation.
- Fixed not being able to set
DebugMenu.style
.
Debug Menu 1.0.1
Debug Menu 1.0.0
- Initial versioned release.