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Unity3DCarPaint

Unity3d "URP" Implemantation of layered car paint shader. Implementation is based on an old presentation from ATI - https://github.com/gitindro/Unity3DCarPaint/blob/master/ATI-Presentation/Oat-Tatarchuk-Isidoro-Layered_Car_Paint_Shader_Print.pdf

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NOTE:

This is not production ready, shader needs clean up. I will clean it up when I get the time.

Improvements / Variations

Use Texture input for Base color instead of Color.

All car assets from from following free asset pack in unity asset store:

https://assetstore.unity.com/publishers/22495

https://assetstore.unity.com/packages/3d/vehicles/land/low-poly-sports-car-20-144253

https://assetstore.unity.com/packages/3d/vehicles/land/hq-racing-car-model-no-1202-128064

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