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timbergdtman

prototype - timber-man godot clone (but ugly)

tgdtm

todo

  • initial setup
  • git setup
  • detect player input
  • understand basics animation
    • basic animation for tucks
    • sprite animation (for timberman movement)
    • sprite flip (timberboy needs to hit from the other side)
    • sprite movement (timberbadboy literally need to go from on side to the other)
  • add animation based movement
  • draw character + anything to animation
  • draw tuck
  • draw branch (invert based on side, at future)
  • add sprites
  • hit tuck
  • spawn tucks, with random branchstuck
  • game over if touch branch
  • save best score
  • draw background
  • fix UI
    • add a title
    • improve score show
    • add gameplay tutorial (A/D inputs)
    • improve game over (show scores, R input to restart)
  • add timer bar + animation
  • game start (bar start by first hit)
  • add timer mechanic (timing decrease faster if not hitting)
  • game over if timer is over

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Timber-man Godot clone.

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