Skip to content

Commit

Permalink
mobile
Browse files Browse the repository at this point in the history
  • Loading branch information
i-brnrd committed Jul 15, 2024
1 parent ad32f34 commit f033c9f
Showing 1 changed file with 129 additions and 114 deletions.
243 changes: 129 additions & 114 deletions index.html
Original file line number Diff line number Diff line change
@@ -1,123 +1,138 @@
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Restless Bandit</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">Restless Bandit</div>

<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Restless Bandit</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>

<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<script>

var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var warningBanner = document.querySelector("#unity-warning");

// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
<div id="unity-warning"> </div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">Restless Bandit</div>
</div>
</div>
<script>

var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var warningBanner = document.querySelector("#unity-warning");

// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function () {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}

var buildUrl = "Build";
var loaderUrl = buildUrl + "/BuildWebGLGzip.loader.js";
var config = {
dataUrl: buildUrl + "/BuildWebGLGzip.data",
frameworkUrl: buildUrl + "/BuildWebGLGzip.framework.js",
codeUrl: buildUrl + "/BuildWebGLGzip.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "TheChildrenOfTheBandit",
productName: "Restless Bandit",
productVersion: "1.0",
showBanner: unityShowBanner,
};

// By default, Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;

if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:

var buildUrl = "Build";
var loaderUrl = buildUrl + "/WebGLBuild.loader.js";
var config = {
dataUrl: buildUrl + "/WebGLBuild.data",
frameworkUrl: buildUrl + "/WebGLBuild.framework.js",
codeUrl: buildUrl + "/WebGLBuild.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "TheChildrenOfTheBandit",
productName: "Restless Bandit",
productVersion: "1.0",
showBanner: unityShowBanner,
};

// By default, Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;

if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:

var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
container.className = "unity-mobile";
canvas.className = "unity-mobile";

// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;


} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:

canvas.style.width = "960px";
canvas.style.height = "600px";
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
container.className = "unity-mobile";
canvas.className = "unity-mobile";

// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;

// Ensure canvas fits width and maintains aspect ratio
function resizeCanvas() {
var aspectRatio = 960 / 600;
var width = window.innerWidth;
var height = window.innerWidth / aspectRatio;
canvas.style.width = width + 'px';
canvas.style.height = height + 'px';
}

canvas.style.background = "url('" + buildUrl + "/WebGLBuild.jpg') center / cover";
loadingBar.style.display = "block";

var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert(message);
});
};

document.body.appendChild(script);

</script>
</body>
window.addEventListener('resize', resizeCanvas);
resizeCanvas();


} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:

canvas.style.width = "960px";
canvas.style.height = "600px";
}

canvas.style.background = "url('" + buildUrl + "/BuildWebGLGzip.jpg') center / cover";
loadingBar.style.display = "block";

var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert(message);
});
};

document.body.appendChild(script);

</script>
</body>

</html>

0 comments on commit f033c9f

Please sign in to comment.