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[spv-in] sampling from depth textures returns a scalar and is splatted #6384

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Commits on Oct 8, 2024

  1. spv-in sampling from depth textures returns a scalar, and is splatted…

    … to a vector for SPIR-V compatibility, fixes gfx-rs#4551
    schell committed Oct 8, 2024
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  2. changelog

    schell committed Oct 8, 2024
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Commits on Oct 10, 2024

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Commits on Oct 11, 2024

  1. inline docs

    Co-authored-by: Teodor Tanasoaia <[email protected]>
    schell and teoxoy authored Oct 11, 2024
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