Releases: getnamo/BLUI-Unreal
Releases · getnamo/BLUI-Unreal
v4.0.0 for UE 4.25
Changes
- Update to Unreal 4.25
- Refactor to be closer to Unreal C++ styling (PascalCase)
- Now using IWYU instead of PCH
- Auto-ticking feature added to BluEye. Manual ticking no longer needed and removed from example blueprint actors. Call SetShouldTickEventLoop BluEye static function if you want to pause the event loop.
- Contribution by @GMAGD download handler passthrough for pdf printing support - #42
- Contribution by @aaron1a12 fixes wrong codes for arrow keys - #43
- Updated usability for key pressing and autoplay for e.g. youtube. aa1d8da
- WebGL, shadertoy, tensorflow.js and Youtube confirmed working in this version
- Misc cleanup
v3.7.0 for UE 4.24
Changes
- Updated to Unreal 4.24
- CEF updated to 80.0.3987.132, this may break old functionality due to big jump in version (Last version was 48.0.2556.0).
- Various bugfixes for newer chromium.
v3.5.0 for UE 4.23
Changes
- Updated to Unreal 4.23
v3.4.0 for UE 4.22
Changes
- Compile fixes for 4.22.
- Updated deprecated render command
Demo project
Use BLUI-v3.4.0-UE4.22-DemoExamples.7z link
v3.3.0 for UE 4.21
Changes
- Compile fixes for 4.21, mostly IWYU and warnings.
v3.2.6 for UE 4.20
Changes
- Recompiled for 4.20
v3.2.5 for UE 4.19
Changes
- Compile update for UE 4.19
v3.2.4 for UE 4.18
Changes
- Compile fixes for 4.18
v3.2.2 for UE 4.17
Changes
- Added some BP convenience functions to encapsulate URL parsing for the Blui widget
- Added fork documentation, see https://github.com/getnamo/BLUI/blob/master/README.md
- Fully functioning BluiWorldWidgetActorExample with valid, search term, and local URL resolution. Just drag and drop into your level and change url for basic display use
v3.2.0 for UE 4.17
Compiled release including CEF libs for nexus vr branch of BLUI working for UE4.17 blueprint (and c++) projects. Just drag Plugins from the .7z file into your project root folder to install.
Changes
- compile fixes for 4.17
- added optional blu tick actor. Just drag one into the level to satisfy BLUI runtime requirements instead of adding the tick to your level blueprint.