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extends Node2D | ||
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var disappear_function: Callable = fade_and_hide | ||
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func _ready(): | ||
# Wait for 0.5 seconds | ||
await get_tree().create_timer(0.5).timeout | ||
disappear_function.call() | ||
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func scale_down_and_hide(): | ||
var tween = create_tween() | ||
tween.tween_property(self, "scale", Vector2.ZERO, 1.0) | ||
await tween.finished | ||
hide() | ||
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func fade_and_hide(): | ||
var tween = create_tween() | ||
tween.tween_property(self, "modulate", Color.TRANSPARENT, 1.0) | ||
await tween.finished | ||
hide() |
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[gd_scene load_steps=8 format=3 uid="uid://bhcw3bsqrv71g"] | ||
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[ext_resource type="Shader" path="res://cutout_character/assets/moving_background.gdshader" id="1_n7j86"] | ||
[ext_resource type="Texture2D" uid="uid://b3x32i7av8vb2" path="res://2d_lighting_normal_map/assets/sun_pattern.png" id="2_t7fda"] | ||
[ext_resource type="Texture2D" uid="uid://4qq352a1j6m4" path="res://2d_lighting_normal_map/assets/dog_albedo.png" id="3_1lvlp"] | ||
[ext_resource type="Texture2D" uid="uid://djebcop0tgdes" path="res://2d_lighting_normal_map/assets/dog_normal.png" id="4_x0lag"] | ||
[ext_resource type="Script" path="res://additional/snippets/110-first-class-functions-assign.gd" id="5_ldbeg"] | ||
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[sub_resource type="CanvasTexture" id="CanvasTexture_jhywx"] | ||
diffuse_texture = ExtResource("3_1lvlp") | ||
normal_texture = ExtResource("4_x0lag") | ||
specular_shininess = 0.1 | ||
texture_filter = 4 | ||
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_x1hlk"] | ||
shader = ExtResource("1_n7j86") | ||
shader_parameter/bg_color = Color(0.12549, 0.121569, 0.180392, 1) | ||
shader_parameter/pattern_color = Color(0.192157, 0.211765, 0.321569, 1) | ||
shader_parameter/scale = 4.0 | ||
shader_parameter/ratio = 0.56 | ||
shader_parameter/direction = Vector2(0.025, 0.025) | ||
shader_parameter/pattern_sampler = ExtResource("2_t7fda") | ||
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[node name="Node2D" type="Node2D"] | ||
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[node name="Dog" type="Sprite2D" parent="."] | ||
position = Vector2(940, 548) | ||
scale = Vector2(1.17366, 1.17366) | ||
texture = SubResource("CanvasTexture_jhywx") | ||
offset = Vector2(0, -28) | ||
script = ExtResource("5_ldbeg") | ||
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[node name="Background" type="CanvasLayer" parent="."] | ||
layer = -10 | ||
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[node name="Background" type="ColorRect" parent="Background"] | ||
material = SubResource("ShaderMaterial_x1hlk") | ||
anchors_preset = 15 | ||
anchor_right = 1.0 | ||
anchor_bottom = 1.0 | ||
grow_horizontal = 2 | ||
grow_vertical = 2 | ||
metadata/_edit_lock_ = true |
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extends Node | ||
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func _compare_property(a, b, property: String) -> bool: | ||
if property in a and property in b: | ||
return a[property] > b[property] | ||
else: | ||
return property in a | ||
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var items = [ | ||
{"name": "Potion", "weight": 3}, | ||
{"name": "Coin", "weight": 1}, | ||
] | ||
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func sort_inventory(): | ||
# Callable that sorts items using their weight property. | ||
var sort_by_weight := _compare_property.bind("weight") | ||
# We can pass the Callable to the the Array.sort_custom() function to use it for sorting. | ||
items.sort_custom(sort_by_weight) | ||
print(items) |
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extends Area2D | ||
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@onready var visibility_notifier: VisibleOnScreenNotifier2D = $VisibilityNotifier2D | ||
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func _ready() -> void: | ||
visibility_notifier.screen_exited.connect(queue_free) | ||
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func _physics_process(delta: float) -> void: | ||
var speed := 1200.0 | ||
var direction := Vector2.ZERO | ||
position += speed * direction * delta |