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A 2D Japanese RPG Active Time Battle demo for the Godot game engine

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Godot 2D JRPG Combat System

JRGP banner image

This demo is an Active Time Battle system for Godot designed for the course Godot 2D Secrets.

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Screenshot of the combat area with three characters

Features

  • Active time battle with time that slows down on the player's turn
  • Combat menu built from the player's combat actions
  • Target selection arrow
  • Simple animations
  • Animated HUD for each party member
  • Turn-based AI
  • Stat system with base and final stats that support buffs and debuffs
  • Status effects

The demo shows examples of patterns like commands (Action), sandboxing (BattlerAI), signal buses (Events autoload), and tries to give an example of good practices organizing your Godot projects.

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A 2D Japanese RPG Active Time Battle demo for the Godot game engine

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