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Scenario.h
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Scenario.h
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#pragma once
#include <stdlib.h>
#include <ctime>
#include <vector>
#include "lib/script.h"
#include "lib/utils.h"
#include "lib/rapidjson/document.h"
#include "lib/rapidjson/stringbuffer.h"
#include "ScreenCapturer.h"
#include "Rewarders\Rewarder.h"
#include "VisionNative.h"
#include "LiDAR.h"
#include "DrivingMode.h"
#include "ScenarioMsg.h"
#include "defaults.h"
using namespace rapidjson;
class Scenario {
private:
//mix
static char* weatherList[14];
static char* vehicleList[3];
Vehicle _vehicle = NULL;
Player _player = NULL;
Ped _ped = NULL;
Cam _camera = NULL;
int _hour, _minute;
const char* _weatherStr;
const char* _vehicleStr;
//manual control params
float currentThrottle = 0.0;
float currentBrake = 0.0;
float currentSteering = 0.0;
//running flag
bool running = false;
DrivingMode dm;
ScenarioMsg npMsg;
//lane and velo rewarder
Rewarder* rewarder;
float rewardSpeed, rewardAggressive;
bool reward; //msg flag
//rapjson object for msg
Document d;
StringBuffer buffer;
public:
Scenario();
~Scenario();
int rate;
int scenarioIntv; //ms
void start(const Value& sc, const Value& dc); //Apply configs to start scenario, if configs aren't defined, apply defaults instead.
void stop();
void config(const Value& sc, const Value& dc); //Apply configs to start scenario, if configs aren't defined, deprecate instead.
void setCommands(float throttle, float brake, float steering);
void run(); //Update the camera's direction. If the ego vehicle gets in trouble, help it.
void generateMessage();
ScreenCapturer screenCapturer;
LiDAR liDARDevice;
const char *chmessage;
unsigned int messageSize;
private:
//core
void parseScenarioConfig(const Value& sc);
void parseDatasetConfig(const Value& dc);
void buildScenario();
//for msg
void setReward();
};