Hamlin is a music learning game inspired by the legend of the Pied Piper of Hamlin. We continue the legend many years later - but from a rat’s perspective! Since the Piper’s arrest, music has been banned for its dangerous magical powers and now silence reigns throughout the land of Espero - or so it is believed. But a few brave believers in the power of music have been guarding its secrets, waiting for a hero with enough musical talent to bring melody and joy back to the people of Espero...
Available for Windows, Linux and OS X here: https://drive.google.com/open?id=13c0SyGdAk8yreceq9rLtNl0FwwqdtMox
Made with Unity. Designed by:
- Pablo Borreguero (11775162)
- Catherine Easdon (11776326)
- Jan Lanz (00730890)
- Michael Romanov (01431717)
- Andrea Saba (11775164)
- Christian Walter (01431717)
at TU Graz.
The game also makes use of the following assets:
- Book Page Turning by SmartWentCody. Available at: https://freesound.org/ people/SmartWentCody/sounds/179007/.
- Sealing Wax Stamp by Alex. Available at: https://pngtree.com/freepng/sealing-wax-stamp_ 63448.html.
- EasyScatter Prefab Brush by Hedgehog Team. Available at: https://assetstore. unity.com/packages/tools/terrain/easy-scatter-prefab-brush-51269.
- Infinite Terrain Tutorials by Seb Lague. Available at: https://www.youtube.com/ watch?v=wbpMiKiSKm8.
- Free Skybox - Cubemap Extended by Boxophobic. Available at https://assetstore. unity.com/packages/vfx/shaders/free-skybox-cubemap-extended-107400.
- Have a improved prototype ready to present for GameDevDays end Aug
- Expand monk level, split story between monks and have more backstory (did you hear the bridge collapsed?)
- Use library properly, if you finish the level / play the right music bridge magically repaired
- Break up story! People skip through the story
- Cross the bridge to enter rock level, add chords (and rhythm?), more story, create rock level
- FIX COMBAT BUGS
- Mischa's music teacher is going to send us some more music theory content - short stuff in story and then full content in library book
- Bug: signs (sharps/flats) not hidden with monsters - only notes
- Fix keyboard layout for localisation (spanish, english keyboards etc). Find out which keyboard user has and adapt accordingly, let them change controls if they want.
- Fix animation scaling
- Change UI? make it match with low poly graphics. and minimap!!!! HUD rework
- Background music and scales don't match up - maybe background music changes if you're getting the scale right? OR the monsters play different kinds of music which give you a hint which scale you're meant to play - train your ear instead of just reading the scale
- Make it clearer what the player should do at the start - arrow over monk's head? Rat thought bubble? Game prompt? People don't know what to do
- Everyone likes the sound doppler effect! On/off option?
- Make controls clearer? Should be able to view controls image in-game
- 3rd person camera still needs tweaking - compare to how camera moves with the witcher, mouse needs dragging too much. LEGO game at exhibit had fixed camera
- Mouse feels too necessary - lock mouse completely? keyboard + mouse + MIDI keyboard is too much
- Annnoying that you can see the mouse cursor - hide it
- Need subtitles for intro
- Make it more obvious that people need to press x to continue, bear in mind that they will probs have skipped the dialogue
- More things to interact with!!!!
- Keyboard stickers?? w note names
- Rhythm training mini-games? e.g. at waterfall fish coming past on screen
- First tutorial level abstract or blank - e.g. inside cave? Hamlin wakes up and starts remembering music. Or should cave be for end boss?
- Music framework so people can import music into the game? Dealing w copyright issues
#tugamedev