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Rabbit-SIM

Rabbit-SIM uses arcade and glsl to calculate first-person-view from a top-down image of a game written in Pymunk/Arcade.

It is intended as a prototype for a new version of Simple PLaygrounds:

  • entity that are created from sprites.
  • ray sensors that are calculated using GLSL on GPU.

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Prototyping for Sensors and Shapes in SPG

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