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fixed random background color generation in tiles0 #3

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fixed random background color generation in tiles0 #3

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snlagr
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@snlagr snlagr commented Mar 19, 2021

backgroundR, backgroundG and backgroundB are multiplied by 255 twice resulting in generating (almost) black color every time.

@leesaypeng
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backgroundR, backgroundG and backgroundB are multiplied by 255 twice resulting in generating (almost) black color every time.

i think only need to divided 255 one time only because divided 2 times the value too small

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