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* Editor test assemblies for UpdateStateMachine * Move reusable code to ECSTestsFixture * Create minimum prefab for state machine tests * Tests for RaiseAnimationEventsJob * Performance tests * Organize folders * Basic performance tests * Move required data to Tests folder * Add performance benchmarks * Performance benchmark per machine * Use stable sampler id instead of sampler index * Add test for ClipSamplerBuffer * Fix one shot blend out transition * Disable code coverage during tests * Add code coverage package as a dependency + bumb version to 0.3.2 * Move PlayOneShot logic to another system * Move sampling to separate system * Remove unnecessary NormalizeWeights job * Add ClipSamplingSystem to StateMachinePeformanceTests * (WIP) Playables test * PlayableSystem done * Improve PlayableState.New * Only update state machine if it's being played by PlayablesSystem' * Remove redundant data on StateMachineStateRef * Support One Shot and transitoining out/in to state machine * minor tweaks * Write Playable system tests * SingleClipStateSystem tests * Migrate LinearBlend and SingleState update logic to static class * Separate clip index and clip threshold for performance * Create Linear Blend State tests * Consistent performance and debug configurations * Make AnimationStateUpdate jobs run in parallel * Adjust performance benchmarks * Use IJobEntityBatch for UpdateAnimationStatesSystem * Make sure bone samplings run in parallel if possible * Remove two tests * Update readme * Cleanup: SingleCLip and LinearBlend jobs * Rename Playable -> AnimationState * Disable code pipeline change on performance tests * Delete latio bootstrap from tests (require samples) * Update changelog * Improve timeline usage (#14) * Fix new animation marker time * Improve timeline usage * Add clip preview camera orbit (#15) * Fix preview mesh materials (#16) * Disallow scene objects on preview object selector * Update changelog Co-authored-by: Reslav Hollós <[email protected]>
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using System.Runtime.CompilerServices; | ||
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[assembly: InternalsVisibleTo("DMotion.Tests.Editor")] | ||
[assembly: InternalsVisibleTo("DMotion.Tests.Runtime")] |
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Runtime/Authoring/Conversion/AnimationStateMachineConversionUtils.cs
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