This is Peter LaValle's (latest) fork of Holger Dammertz's NeoTextureEdit.
... or should be ...
I've converted the software to build and run from a Gradle Wrapper I want to extract the graph API for use in other pursuits. As I got it - there's a bug; saving and loading a TGR file with everything doesn't work - something is trying to convert a boolean to a float
The texture editor has six parts;
- Menus
- Project Area ; ... which NTE uses for some predefined ones
- I'd probably use it for a file-tree or something
- Workbench ; The big view thing of the graph and nodes
- Inspector ; Shows details of the currently selected node
- 2D Preview (technically part of the inspector)
- 3D Preview ; shows a 3D object with the textures applied