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Revert using a separate draw thread #4656
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700ba75
Revert using a separate draw thread
andydotxyz 1bfb3e9
Merge branch 'develop' into fix/mergethreads
andydotxyz fd73639
Don't run animations on another thread - tick them before each frame …
andydotxyz df6436f
Rename the runOnDraw to be more accurate
andydotxyz 49f5fa8
Add missed doc
andydotxyz ecb0c1f
Check the tests dont overlap
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Original file line number | Diff line number | Diff line change |
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@@ -19,7 +19,6 @@ func (d *gLDriver) initGLFW() { | |
} | ||
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initCursors() | ||
d.startDrawThread() | ||
}) | ||
} | ||
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The runner can get a whole lot cleaner once we assume the new threading model. While Start and Stop can still be called when invoking user code within a Tick, we will know they won't be called elsewhere, so we can do some simplification and cleanup around the synchronization between Start, Stop and Tick. That can be a follow-up PR though.