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Upstreams #721
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Amber Station - Playtest Fixes (#33773) * Fixed various issued identified during playtests. * Fixed a firelock stuck closed * Added more cameras and moved others * Fixed an issue with disposals Co-authored-by: Southbridge <[email protected]>
* Rename Dungeon Master Laws to not run into copyright problems * Revert direct map changes * Added renaming of DungeonMasterCircuitBoard to migration.yml * Remove whitespace changes to oasis.yml --------- Co-authored-by: Litrax <[email protected]>
* Zombies can see Initial Infected * Update zombie character info text
Fixed stores with multiple currencies having bad formatting and non-functional withdraw screens
* Cluster grenade refactor * oopsies on the name * Solve client-side errors * reviews addressed * filling scattering grenades is now predicted * reviews addressed
* working mind swap spell * Removing unncessary spacing Co-authored-by: Thomas <[email protected]> * Changing mind swap speech Co-authored-by: keronshb <[email protected]> * All requested changes in review * Stores owned by mind instead of body * Requested changes, traitor uplink fixed * Revert "Requested changes, traitor uplink fixed" This reverts commit 2ceac6733d6a28890f60d2ccef3dafa160a702fd. * Revert "Stores owned by mind instead of body" This reverts commit dfb72ab70ed66db50312617f2dce02d0a4e4dfce. * Separate target and performer stun duration --------- Co-authored-by: Thomas <[email protected]> Co-authored-by: keronshb <[email protected]>
* add SpawnTableOnUse * make BaseEmitSound more flexible and remove sound from spawntable * add log * --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
* First commit * Forgot the shading! * tweaked values * sprite update * Radiation
* Add a test to check that all lathes accept the materials for all their recipesy * Add check for storage limit * Track total recipe material volume * Check dynamic and emag recipes too * Move AllLatheRecipesValidTest from ResearchTest to LatheTest * Extremely minor modernization
* Changed comments to be more clear and uniform. EggLayer uses NextGrowth instead of frame accumulation. Egglayer uses much less energy to make eggs, and lay time is randomized for player and AI chicken. * UdderComponent ReagentId can be changed now UdderSystem and WoolySystem use SharedSolutionContainerSystem now * Entities with udders can be examined to see a rough hunger level udders and wooly stop reagent generation/extra nutrient usage once the solution container is full * Moved stuff to Shared AutoPausedField now * Cleanup moving stuff to Shared * Oops. Make UdderSystem sealed instead of abstract. * Switch PopupEntity for PopupClient * Didn't mean to delete Access * new() instead of default! prototype revert egglayer balance change NextGrowth += timespan in egglayer * forgot [Datafield] for NextGrowth * forgot NetworkedComponent again... * Renaming Shared Animal to Shared Animals to match Server Hopefully also resolve merge conflicts. * Fix incorrect filename * Update with requested changes Put UdderSystem dependencies in alphabetical order. Initialise NextGrowth for Udder and Wooly components on MapInitEvent. Clean-up EggLayerSystem a little. Re-write OnExamine function for UdderSystem, improving clarity. Add full stops to end of udder examine locales. And more :) * Add some additional descriptions for cow hunger levels. * Add Udder and Wooly quantity to AutoNetworkedField * Account for less than starving threshold. --------- Co-authored-by: sirionaut <[email protected]> Co-authored-by: Sirionaut <[email protected]> Co-authored-by: Tayrtahn <[email protected]>
* No more teleporting pulling * pulled dash * Update Content.Shared/Ninja/Systems/DashAbilitySystem.cs Co-authored-by: slarticodefast <[email protected]> * Update Content.Server/Implants/SubdermalImplantSystem.cs Co-authored-by: slarticodefast <[email protected]> --------- Co-authored-by: slarticodefast <[email protected]>
* add hold sprites for lizard plushie * make the lizard plushie sprites slightly chonkier for those who are not wearing winter clothes. * me when i hit the noise button and pretend it's shading. * lizard plushie is not legally-distinct green dinosaur with a long tongue™ (front sprite tongue has been shortened) * update meta.json
[Tweak] Upstream sync
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