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Upstreams #712
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* Organize Sandbox Panel * Map Editing -> Editing * Unset ToggleMode on Suicide button. Can hardly un-suicide, no? * Remove 'Link machines' button that has done nothing for 3 years * Remember Sandbox window's position instead of forcing to center * Shows Spawns -> Show Spawns * Remove SandboxSystem.MachineLinking
Co-authored-by: PJBot <[email protected]>
* Give silicons proper lobby/character editor previews No more naked dummies, properly show a borg/AI sprite now. This means taking the JobEntity into account when spawning the dummy. For AIs I had to add a "JobPreviewEntity" field because they'd look like a posibrain otherwise. AI therefore uses a custom dummy entity I defined. Also I had to add some margins to the UI, because otherwise the 32x32 sprite of the AI would look bad. * Update Content.Shared/Roles/JobPrototype.cs * Update Content.Client/Lobby/LobbyUIController.cs * Update Resources/Prototypes/Entities/Mobs/Player/silicon.yml --------- Co-authored-by: slarticodefast <[email protected]>
* Fixed various issued identified during playtests. * Fixed a firelock stuck closed * Added more cameras and moved others * Fixed an issue with disposals
This reverts commit f27fa1e.
These were coded to only listen to InteractHand, which doesn't follow our interaction model properly.
…oor, force detective to have a selected outerclothing like all other sec roles (#33765) fix detective vox spawning with their outer clothing on the floor
* fix gas pipe unanchoring * remove unneeded update * revert popup change
* max duration * comment
* Popup when being pulled * Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs Co-authored-by: MilenVolf <[email protected]> * Update Resources/Locale/en-US/movement/pulling.ftl Co-authored-by: MilenVolf <[email protected]> --------- Co-authored-by: MilenVolf <[email protected]>
* Fix disposals. * Rename properly --------- Co-authored-by: sleepyyapril <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>
* Major Marathon atmospherics rework * More atmos changes --------- Co-authored-by: dylanstrategie <[email protected]~>
…3348) * Adds an introductory message to the user-facing ahelp chat window * Update Resources/Locale/en-US/administration/bwoink.ftl * Update Resources/Locale/en-US/administration/bwoink.ftl --------- Co-authored-by: chromiumboy <[email protected]>
add audio label to labeler
Pettable AI core
* does everything * beer flavor revert and linter fix * Update Resources/Locale/en-US/flavors/flavor-profiles.ftl Co-authored-by: Thomas <[email protected]> * fix misspelling * fix yet another misspelling Co-authored-by: Thomas <[email protected]> * english has weird spellings huh * im starting to feel ashamed of myself * this is shameful --------- Co-authored-by: Thomas <[email protected]>
* Fix Meta TEG power issues, give singulo more scaffold, give AI two cams in singulo containment like other stations * remove serialized invalids because it happens to the best of us * properly setup cameras, label substation and atmos APC while I'm here
Co-authored-by: kvant8 <[email protected]> Co-authored-by: Ko4ergaPunk <[email protected]>
[Tweak] Upstream sync
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RSI Diff Bot; head commit 03e3ee3 merging into 298b7a9 Resources/Textures/Clothing/Uniforms/Jumpskirt/psychologist.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi
Resources/Textures/Clothing/Uniforms/Scrubs/blue.rsi
Resources/Textures/Clothing/Uniforms/Scrubs/green.rsi
Resources/Textures/Clothing/Uniforms/Scrubs/purple.rsi
Resources/Textures/Structures/Furniture/rollerbeds.rsi
Resources/Textures/Clothing/Head/Hats/beret_warden.rsi
Resources/Textures/Clothing/Head/Hats/safarihat.rsi
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