This FLTK repository is no longer supported. Use for testing purposes only.
This repository has been replaced by the "real" FLTK Git Repository:
Technically this means:
- this repository is not longer updated by our mirror script
- we don't accept pull requests for this repository
Our main source code repository is currently (as of Sep 22, 2018) our subversion repository at http://www.fltk.org/software.php#SVN .
We are in the transition to convert the subversion repository to Git. This has been done now, but we're still committing to svn and using a mirror script to push commits to our new Git repository:
- https://github.com/fltk/fltk
- https://gitlab.com/fltk/fltk (this test is stale now)
You may use these Git repositories for testing purposes, but please don't rely on their structure (branches) and particularly not on the commit (and file/blob) hashes (SHA1's).
Committing to these Git repositories is not possible since they are mirrors of the original Subversion repository.
This repository is NOT a mirror of our official Subversion repository. It is a first try to convert the Subversion repository to a functional Git repository.
FLTK developers are encouraged to use this for testing, committing files, using the GitHub web interface, adding and deleting new feature branches for testing, using merge requests (even rebasing "private" feature branches) and whatever is needed to test Git usage for FLTK.
This repository will NOT be used for further development, no changes in this repository will be back-ported automatically to our official Subversion or later Git repositories. Developers are responsible for committing real changes to the Subversion repository as well.
The Fast Light Tool Kit ("FLTK", pronounced "fulltick") is a
a cross-platform C++ GUI toolkit for UNIX(r)/Linux(r) (X11),
Microsoft(r) Windows(r), and MacOS(r) X. FLTK provides
modern GUI functionality without the bloat and supports 3D
graphics via OpenGL(r) and its built-in GLUT emulation. It
was originally developed by Mr. Bill Spitzak and is
currently maintained by a small group of developers across
the world with a central repository in the US.
For more information see file README.