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# Copyright (C) 2024 Guillaume Collic | ||
# | ||
# This program is free software: you can redistribute it and/or modify | ||
# it under the terms of the GNU General Public License as published by | ||
# the Free Software Foundation, either version 3 of the License, or | ||
# (at your option) any later version. | ||
# | ||
# This program is distributed in the hope that it will be useful, | ||
# but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
# GNU General Public License for more details. | ||
# | ||
# You should have received a copy of the GNU General Public License | ||
# along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
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import math | ||
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from boxes import * | ||
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class SideHingeBox(Boxes): | ||
"""Box, with an hinge that does not protrude from the back of the box, and a latch.""" | ||
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description = """ | ||
This box is another take on a hinge box. | ||
The hinges doesn't protrude from the box, but the sides needs double walls. | ||
When opened, 2 sides are opening, improving access inside the box. | ||
An optional latch is included, based on a mechanical switch and a 3D printed button. | ||
The latch is one-way: the box can be closed freely | ||
(this side of the button is angled, and totally smooth since it's the printing bed surface), | ||
but can't be inadvertently opened. | ||
![Bottom view](static/samples/SideHingeBox.jpg) | ||
""" | ||
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ui_group = "Box" | ||
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def __init__(self) -> None: | ||
Boxes.__init__(self) | ||
self.buildArgParser("x", "y", "h", "outside") | ||
self.addSettingsArgs(edges.FingerJointSettings, finger=2.0, space=2.0) | ||
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self.argparser.add_argument( | ||
"--play", action="store", type=float, default=0.15, | ||
help="play between the two sides as multiple of the wall thickness") | ||
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self.argparser.add_argument( | ||
"--hinge_center", action="store", type=float, default=None, | ||
help="distance between the hinge center and adjacent sides") | ||
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self.argparser.add_argument( | ||
"--hinge_radius", action="store", type=float, default=5.5, | ||
help="radius of the hinge inner circle") | ||
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self.argparser.add_argument( | ||
"--cherrymx_latch", action="store", type=bool, default=False, | ||
help="add a latch, based on 3D printing and a cherry mx compatible mechanical keyboard switch") | ||
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def render(self): | ||
x, yi, hi = self.x, self.y, self.h | ||
t = self.thickness | ||
p = self.play * t | ||
hinge_radius = self.hinge_radius | ||
hinge_center = self.hinge_center if self.hinge_center else 2*t + hinge_radius | ||
with_latch = self.cherrymx_latch | ||
if with_latch and t>3.7: | ||
raise "cherrymx_latch not compatible with thickness > 3.7mm" | ||
self.mx_width = 15.4 | ||
self.mx_length = t+16.4+2.8 #2.8 can be removed if the switch is trimmed flush | ||
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if self.outside: | ||
x -= 2*t | ||
yi -= 4*t + 2*p | ||
hi -= 2*t | ||
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yo = yi + 2*(t+p) | ||
ho = hi + t | ||
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# one side is shared between inside and outside part, | ||
# so that the lid can rotate and lay flat, without touching the inner bottom | ||
fingered_hi = 2*hinge_center-t | ||
# a small gap is also needed for both part to rotate freely | ||
# (for a rounded angled finish, a gapless version could be added, with manual sanding or mechanical round milling) | ||
gap = math.sqrt(abs(pow(hinge_center*math.sqrt(2),2)-pow(hinge_center-t,2)))-hinge_center | ||
fingered_ho = ho - gap - 2*hinge_center | ||
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with self.saved_context(): | ||
self.inner_side(x, hi, hinge_center, hinge_radius, fingered_hi, with_latch=with_latch, reverse=True) | ||
d_side_callback = [ | ||
lambda:self.fingerHolesAt(self.mx_length+t/2, 0, self.mx_width), | ||
] if with_latch else None | ||
self.rectangularWall(yi, hi, "fFeF", callback=d_side_callback, move="right", label="inner - full side D") | ||
self.inner_side(x, hi, hinge_center, hinge_radius, fingered_hi) | ||
self.rectangularWall(0, hi, "ffef", move="up only") | ||
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with self.saved_context(): | ||
self.outer_side(x, ho, hinge_center, hinge_radius, fingered_ho, with_latch=with_latch) | ||
with self.saved_context(): | ||
self.rectangularWall(yo, fingered_ho, "fFeF", move="up", label="outer - small side B") | ||
self.moveTo(t+p,0) | ||
self.rectangularWall(yi, fingered_hi, "eFfF", move="right", label="inner - small side B") | ||
self.rectangularWall(yo, 0, "fFeF", move="right only") | ||
self.outer_side(x, ho, hinge_center, hinge_radius, fingered_ho, reverse=True) | ||
self.rectangularWall(0, ho, "ffef", move="up only") | ||
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bottom_callback = [ | ||
lambda:self.fingerHolesAt(x-self.mx_width-t/2, 0, self.mx_length), | ||
lambda:self.fingerHolesAt(self.mx_length+t/2, 0, self.mx_width), | ||
] if with_latch else None | ||
self.rectangularWall(x, yi, "FFFF", callback=bottom_callback, move="right", label="inner - bottom") | ||
self.rectangularWall(x, yo, "FEFF", move="right", label="outer - upper lid") | ||
for _ in range(2): | ||
self.rectangularWall(2*t, 1.5*t, "eeee", move="right") | ||
if with_latch: | ||
self.rectangularWall(self.mx_width, self.mx_width, "eeee", move="right") | ||
self.rectangularWall(self.mx_width, self.mx_width, "ffef", move="right") | ||
self.rectangularWall(self.mx_length, self.mx_width, "ffeF", move="right") | ||
self.text(f""" | ||
OpenSCAD code for 3D printing the cherry MX latch button: | ||
############################################# | ||
play = 0.1; | ||
plywood_t = {t}; | ||
ear_t = 0.4; | ||
ear_d = 15; | ||
btn_d = 11.4; | ||
btn_h = ear_t + plywood_t*2; | ||
module mx_outer() {{ | ||
translate([0,0,btn_h+4]) | ||
mirror([0,0,1]) | ||
linear_extrude(height = 4.2) {{ | ||
offset(r=1, $fn=32){{ | ||
square([4.5, 2.8], center=true); | ||
}} | ||
}}; | ||
}} | ||
module mx_inner() {{ | ||
translate([0,0,btn_h+4.01]) | ||
mirror([0,0,1]) | ||
for (rect = [ [4.05, 1.32], [1.22, 5] ]) {{ | ||
linear_extrude(height = 4) | ||
square(rect, center=true); | ||
hull() {{ | ||
linear_extrude(height = 0.01) | ||
offset(delta = 0.4) | ||
square(rect, center=true); | ||
translate([0, 0, 0.5]) | ||
linear_extrude(height = 0.01) | ||
square(rect, center=true); | ||
}}; | ||
}} | ||
}} | ||
angle = atan2(plywood_t+0.2, btn_d/2); | ||
rotate([0, angle, 0]) difference(){{ | ||
union(){{ | ||
cylinder(d=btn_d-2*play, h=btn_h, $fn=512); | ||
translate([0, 0, ear_t/2+plywood_t*2]) | ||
cube([btn_d/2, ear_d, ear_t], center=true); | ||
mx_outer(); | ||
}} | ||
rotate([0, 90-angle, 0]) | ||
translate([0, -btn_d/2, 0]) | ||
cube(btn_d); | ||
mx_inner(); | ||
}}""") | ||
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def inner_side_cb(self, x): | ||
self.fingerHolesAt(x-self.mx_width-self.thickness/2, 0, self.mx_width) | ||
self.circle(x-self.mx_width/2, self.mx_width/2, 5.7+self.burn) | ||
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def inner_side(self, x, h, hinge_center, hinge_radius, fingered_h, with_latch=False, reverse=False): | ||
sides = Inner2SidesEdge( | ||
self, x, h, hinge_center, hinge_radius, fingered_h, reverse | ||
) | ||
noop_edge = edges.NoopEdge(self, margin=self.thickness if reverse else 0) | ||
self.rectangularWall( | ||
x, | ||
h, | ||
["f", "f", sides, noop_edge] if reverse else["f", sides, noop_edge, "f"], | ||
move="right", | ||
label="inner - hinge side " + ("A" if reverse else "C"), | ||
callback=[ | ||
lambda: self.inner_side_cb(x) | ||
] if with_latch and reverse else None, | ||
) | ||
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def outer_side(self, x, h, hinge_center, hinge_radius, fingered_h, with_latch=False, reverse=False): | ||
t = self.thickness | ||
sides = Outer2SidesEdge( | ||
self, x, h, hinge_center, hinge_radius, fingered_h, reverse | ||
) | ||
noop_edge = edges.NoopEdge(self, margin=t if reverse else 0) | ||
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self.rectangularWall( | ||
x, | ||
h, | ||
["f", "E", sides, noop_edge] if reverse else["f", sides, noop_edge, "E"], | ||
move="right", | ||
label="outer - hinge side " + ("C" if reverse else "A"), | ||
callback=[ | ||
None, | ||
None, | ||
lambda: self.circle(t+self.mx_width/2, self.mx_width/2, 5.7+self.burn) | ||
] if with_latch and not reverse else None, | ||
) | ||
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class Inner2SidesEdge(edges.BaseEdge): | ||
""" | ||
The next edge should be a NoopEdge | ||
""" | ||
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def __init__(self, boxes, length, height, hinge_center, hinge_radius, fingered_h, reverse) -> None: | ||
super().__init__(boxes, None) | ||
self.length = length | ||
self.height = height | ||
self.hinge_center=hinge_center | ||
self.hinge_radius=hinge_radius | ||
self.fingered_h=fingered_h | ||
self.reverse=reverse | ||
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def __call__(self, _, **kw): | ||
actions = [self.hinge_hole, self.fingers, self.smooth_corner] | ||
actions = list(reversed(actions)) if self.reverse else actions | ||
for action in actions: | ||
action() | ||
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def fingers(self): | ||
self.boxes.edges['f'](self.fingered_h) | ||
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def smooth_corner(self): | ||
# the corner has to be rounded to rotate freely | ||
hinge_to_lid = self.height+self.boxes.thickness-self.hinge_center | ||
hinge_to_side = self.hinge_center-self.boxes.thickness | ||
corner_height = hinge_to_lid-math.sqrt(math.pow(hinge_to_lid, 2) - math.pow(hinge_to_side, 2)) | ||
angle = math.degrees(math.asin(hinge_to_side/hinge_to_lid)) | ||
path = [ | ||
self.height-self.fingered_h-corner_height, | ||
(90-angle, 0), | ||
0, | ||
(angle, hinge_to_lid), | ||
self.boxes.thickness+self.length-self.hinge_center, | ||
] | ||
path = list(reversed(path)) if self.reverse else path | ||
self.polyline(*path) | ||
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def hinge_hole(self): | ||
direction = -1 if self.reverse else 1 | ||
x = direction*(self.hinge_center-self.boxes.thickness-self.boxes.burn) | ||
y = self.hinge_center-self.boxes.thickness | ||
t = self.boxes.thickness | ||
self.boxes.rectangularHole(x, y, 1.5*t, t) | ||
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def margin(self) -> float: | ||
return 0 if self.reverse else self.boxes.edges['f'].margin() | ||
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class Outer2SidesEdge(edges.BaseEdge): | ||
""" | ||
The next edge should be a NoopEdge | ||
""" | ||
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def __init__(self, boxes, length, height, hinge_center, hinge_radius, fingered_h, reverse) -> None: | ||
super().__init__(boxes, None) | ||
self.length = length | ||
self.height = height | ||
self.hinge_center=hinge_center | ||
self.hinge_radius=hinge_radius | ||
self.fingered_h=fingered_h | ||
self.reverse=reverse | ||
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def __call__(self, _, **kw): | ||
actions = [self.fingers, self.smooth_corner, self.hinge_hole] | ||
actions = list(reversed(actions)) if self.reverse else actions | ||
for action in actions: | ||
action() | ||
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def fingers(self): | ||
self.boxes.edges['f'](self.fingered_h) | ||
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def smooth_corner(self): | ||
# the corner has to be rounded to rotate freely | ||
path = [ | ||
0, | ||
(-90, 0), | ||
self.boxes.thickness, | ||
(90, 0), | ||
self.height-self.fingered_h-self.hinge_center, | ||
(90, self.hinge_center), | ||
self.boxes.thickness+self.length-self.hinge_center, | ||
] | ||
path = list(reversed(path)) if self.reverse else path | ||
self.polyline(*path) | ||
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@restore | ||
@holeCol | ||
def hinge_hole(self): | ||
direction = -1 if self.reverse else 1 | ||
x = direction*(self.hinge_center-self.length-self.boxes.thickness-self.boxes.burn) | ||
y = self.hinge_center | ||
t = self.boxes.thickness | ||
self.boxes.circle(x, y, self.hinge_radius) | ||
self.boxes.rectangularHole(x, y, t, 1.5*t) | ||
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def margin(self) -> float: | ||
return 0 if self.reverse else self.boxes.edges['f'].margin() |
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