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Fix for no borders in multi-materials sims #927

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merged 2 commits into from
Dec 12, 2024
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RemDelaporteMathurin
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@RemDelaporteMathurin RemDelaporteMathurin commented Dec 12, 2024

Proposed changes

Fixes #911

Types of changes

What types of changes does your code introduce to FESTIM?

  • Bugfix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Code refactoring
  • Documentation Update (if none of the other choices apply)
  • New tests

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  • Unit tests pass locally with my changes
  • I have added tests that prove my fix is effective or that my feature works
  • I have added necessary documentation (if appropriate)

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codecov bot commented Dec 12, 2024

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 99.55%. Comparing base (a82f0d2) to head (61ad5aa).
Report is 5 commits behind head on main.

Additional details and impacted files
@@           Coverage Diff           @@
##             main     #927   +/-   ##
=======================================
  Coverage   99.55%   99.55%           
=======================================
  Files          60       60           
  Lines        2717     2719    +2     
=======================================
+ Hits         2705     2707    +2     
  Misses         12       12           

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@KulaginVladimir KulaginVladimir left a comment

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LGTM

@RemDelaporteMathurin RemDelaporteMathurin merged commit 42810ca into main Dec 12, 2024
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@RemDelaporteMathurin RemDelaporteMathurin deleted the fix-no-borders branch December 12, 2024 18:06
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Successfully merging this pull request may close these issues.

[BUG] 1D sim multi-material runs even without providing borders
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