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* Added sprinting component to player * Added sprint tracking * Added sprint component and event * Added sprint component * Added sprint event import * Added sprint event * Sprint tracking in plugin example * Reloacted a comment to a more appropriate postion * Refactored Sprinting Detection Refactored the sprint detection to reduce code duplication with the assistance of Defman * Refactor Reverted Due to Problem The desired refactor didn't work because the method attempted couldn't receive the sprint state from the player * Re-Refactor of Sprint Detection Turned out the macro actually expected the packet id and the `EntityActionKind` to be reversed Co-authored-by: linuxNeko <[email protected]>
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