FB Capture SDK 2.2 Release Note
Improves
-
Enable video encoding without any audio devices
We were not able to get video output when no audio device is attached, but now you can get video output without any audio devices. It means you're able to get mp4 and live streaming without audio devices. -
Clean up encoding session clearly in nVidia
Since nVidia Encode doesn't allow to have multiple encoding sessions in driver layer, it can make conflict with other nVidia encode program if it holds encoding session. So now it cleans up encoding session clearly after encoding and capability check(for nvidia driver version check).
Fixes
- Fixed getting wrong resolution on non-360 screenshot and video in Unity Sample
- Fixed not getting screenshot output(sometimes w/ crash) in standalone build of Unity Sample
- Fixed encoding corruption bug with passing null texture from Unity
- Fixed crash bug happening on exiting app in AMD driver
Since we can't push large size file through git command by LFS issue, you should manually download attached zip files and put them under "Source Codes\FBCaptureSDK" folder and "Sample\Unity\Assets\Plugins\x86_64". Sorry for the inconvenience!
AMD.zip: Source Codes\FBCaptureSDK\AMD
NVidia.zip: Source Codes\FBCaptureSDK\NVidia
RTMP.zip: Source Codes\FBCaptureSDK\RTMP
Spatialmedia.zip: Source Codes\FBCaptureSDK\Spatialmedia
Wamedia.zip: Source Codes\FBCaptureSDK\Wamedia
FBCapture.dll: Samples\Unity\Assets\Plugins\x86_64
Build tool: Visual Studio 2015
If you encounter any issue on building project, please feel free to ask on Issues thread.
Thanks,