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update to PhysX 5.4.0
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fabmax committed Jun 3, 2024
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2 changes: 1 addition & 1 deletion PhysX
Submodule PhysX updated 2327 files
6 changes: 3 additions & 3 deletions README.md
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# physx-js-webidl
Javascript/WASM bindings for Nvidia PhysX 5.3.1.
Javascript/WASM bindings for Nvidia PhysX 5.4.0.

Looking for pre-built binaries / build instructions? See [below](#pre-built-binaries)

Expand All @@ -20,7 +20,7 @@ There is a basic [hello world example](dist/helloworld.html): 10 boxes falling o

## Documentation
The API is very close to the original PhysX C++ API, so you can simply use the official
[PhysX API documentation](https://nvidia-omniverse.github.io/PhysX/physx/5.3.1/index.html)
[PhysX API documentation](https://nvidia-omniverse.github.io/PhysX/physx/5.4.0/index.html)

However, in order to make the bindings work with emscripten a few additional wrappers are needed here and there. So it might
make sense to also take a look into the [PhysXJs.idl](https://github.com/fabmax/PhysX/blob/webidl-bindings/physx/source/webidlbindings/src/wasm/PhysXWasm.idl)
Expand All @@ -40,7 +40,7 @@ I use this library in my engine [kool](https://github.com/fabmax/kool) and have
However, the demos are written in kotlin, not javascript.

## Pre-built binaries
This library is published as a npm package:
This library is published as a [npm package](https://www.npmjs.com/package/physx-js-webidl):
```
npm i physx-js-webidl
```
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6 changes: 3 additions & 3 deletions dist/README.md
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# physx-js-webidl
Javascript/WASM bindings for Nvidia PhysX 5.3.1.
Javascript/WASM bindings for Nvidia PhysX 5.4.0.

Looking for pre-built binaries / build instructions? See [below](#pre-built-binaries)

Expand All @@ -20,7 +20,7 @@ There is a basic [hello world example](dist/helloworld.html): 10 boxes falling o

## Documentation
The API is very close to the original PhysX C++ API, so you can simply use the official
[PhysX API documentation](https://nvidia-omniverse.github.io/PhysX/physx/5.3.1/index.html)
[PhysX API documentation](https://nvidia-omniverse.github.io/PhysX/physx/5.4.0/index.html)

However, in order to make the bindings work with emscripten a few additional wrappers are needed here and there. So it might
make sense to also take a look into the [PhysXJs.idl](https://github.com/fabmax/PhysX/blob/webidl-bindings/physx/source/webidlbindings/src/wasm/PhysXWasm.idl)
Expand All @@ -40,7 +40,7 @@ I use this library in my engine [kool](https://github.com/fabmax/kool) and have
However, the demos are written in kotlin, not javascript.

## Pre-built binaries
This library is published as a npm package:
This library is published as a [npm package](https://www.npmjs.com/package/physx-js-webidl):
```
npm i physx-js-webidl
```
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4 changes: 2 additions & 2 deletions dist/package.json
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@@ -1,7 +1,7 @@
{
"name": "physx-js-webidl",
"version": "2.3.1",
"description": "Javascript/WASM bindings for Nvidia PhysX 5.3.1",
"version": "2.4.0",
"description": "Javascript/WASM bindings for Nvidia PhysX 5.4.0",
"author": "fabmax",
"main": "physx-js-webidl.js",
"repository": {
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