A small set of SuperDirt synths and Tidal helpers to control modular synths. No MIDI required!
2023 updates:
- nDef synths
- Added
saw
,lfo
triggered LFOs amp
now controls the scale ofgate
,voltage
,saw
,ar
, andlfo
The following synths, while easy to use, create a new CV instance each cycle.
This can result in short gaps/breaks in between cycles. You can use Ndef
s
(below) above to remedy this.
Easy install, 1st step: Put voltage.scd into your SuperDirt/synths library.
2nd step: Evaluate voltage.tidal
(or add to your bootTidal.hs
config)
-- change notes per octave on each cycle
d1 $ pitch "0 10 8 1" # octave "<12 31 8>" # x 1
pitch
allows a pattern of note values. octave
sets the amount of notes per
octave. The pitch and scale values will be converted to 1v/octave
. Both
pitch
and octave
can be sequenced for some microtonal madness...
glide
accepts a strengh (in semitones, relative to scale), a rate (in step
length).
-- glide to pitch
d1 $ pitch "0 10 8 1" # scale "<12 31 8>" # x 1 # glide 12 0.5
-- sequence gate inputs
d2 $ gate "0 1 0 0 1 1 1" # x 2
gate
will take a 0/1 pattern and return +5v signals for the 1
values. Use
-1
if you need a -5v.
-- create stepped automation
d3 $ volt "1 0.2 0.5 -0.2" # x 3
volt
will allow you to sequence voltages however you like.
--- adsr
d4 $ adsr 0 0.2 1 0.2 # x 4
There is also just an ar
helper too, which has a default D and S value.
-- create ar
d5 $ struct "t f t t" # ar 0 0.5 # x 5
-- patternise ar
d5 $ struct "t f t t" # ar (range 0.1 1 sine) "<0 0.4>" # x 5
In the above example, the attack time would grow for each triggered envelope over course of the cycle.
This will create an sine waveform, the sine will restart with each cycle, which gives a neat synced/trigger effect for modulations.
d6 $ lfo 0.5 # x 6
This will create a sawtooth waveform, the sawtooth will restart with each cycle, which gives a neat synced/trigger effect for modulations.
d6 $ saw 0.5 # x 6
-- clock cv output
d6 $ clock # x 6
clock
will output a clock cv, which matches the bpm of your tidal project. You
can slow
/ fast
this as well.
Using the amp
modifier in Tidal Cycles will scale the output of gate
,
voltage
, saw
, ar
, and lfo
. Awesome for creating more suble modulations.
d6 $ saw 0.5 # x 6 # amp 0.3
If you run into issues with gaps or clicks in the synth defs above, you can choose to use nDefs, which allow more consistent CV usage.
These need to be defined in your start up file.
Defining Ndef
synths provide a constant signal between cycles and
instructions. You will need to define a separate Ndef
for each instance you
would like to use.
(
SynthDef(\nPitch, {
| out,
channel = 0,
freq = 440,
portamento = 0 |
var n = Lag.ar(log2(K2A.ar(freq)/440), portamento);
var sig = LinLin.ar(n, -1, 9, 0, 1);
OffsetOut.ar(channel, [sig]);
}).add
);
// define a unique name for each Ndef
Ndef(\cv_np).source = \nPitch;
Ndef(\cv_np).play(0);
// add to dirt library, give it a name that you will use in tidal
~dirt.soundLibrary.addSynth(\p, (play: {
var latency = (~latency ? 0);
var freq = ~freq;
var channel = ~channel;
var portamento = ~portamento;
Ndef(\cv_np).wakeUp;
// schedule the cycles, prevents delayed signals
thisThread.clock.sched(latency - 0.025, {
Ndef(\cv_np).set(\portamento, portamento);
Ndef(\cv_np).set(\channel, channel);
Ndef(\cv_np).set(\freq, freq);
});
}));
After adding or evaluating the above in SuperCollider, you can use them like:
-- you can select pitch by number
d1 $ n "20" # s "p"
-- or by note name
d1 $ n "c3" # s "p"
-- change channel output and/or portamento
d1 $ n "c3 f2" # s "p" # channel 1 # portamento 0.5
(
SynthDef(\nGate, {
| out,
channel = 0,
n,
portamento = 0 |
var sig = LinLin.ar(n, -1, 9, 0, 1);
OffsetOut.ar(channel, [sig]);
}).add
);
// define a unique name for each Ndef
Ndef(\cv_ng).source = \nGate;
Ndef(\cv_ng).play(0);
// add to dirt library, give it a name that you will use in tidal
~dirt.soundLibrary.addSynth(\g, (play: {
var latency = (~latency ? 0);
var n = ~n;
var channel = ~channel;
var portamento = ~portamento;
Ndef(\cv_ng).wakeUp;
// schedule the cycles, prevents delayed signals
thisThread.clock.sched(latency - 0.025, {
Ndef(\cv_ng).set(\portamento, portamento);
Ndef(\cv_ng).set(\channel, channel);
Ndef(\cv_ng).set(\n, n);
});
}));
These require a DC-coupled sound card.
Add the voltage.scd
synths to your active SuperDirt synth definitions.
Evaluate the voltage.tidal
definitions after starting Tidal. These can also be
added to your Tidal startup file.
In the above examples, x
maps to a channel on your audio card. If you have an
8 output audio card, the x
will likely be 0-7. If you are using an aggregate
device, please refer to your Audio settings.
If you are actually using this, please join the community here and let me know: https://club.tidalcycles.org/t/using-tidal-to-control-modular-synths-with-cv/863