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Add secret-handshake exercise (#121)
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exercises/practice/secret-handshake/.docs/instructions.append.md
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# Instructions append | ||
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## Output format | ||
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Output the sequence of actions as a null-terminated string, using a comma and a space as separators. |
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# Instructions | ||
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Your task is to convert a number between 1 and 31 to a sequence of actions in the secret handshake. | ||
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The sequence of actions is chosen by looking at the rightmost five digits of the number once it's been converted to binary. | ||
Start at the right-most digit and move left. | ||
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The actions for each number place are: | ||
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```plaintext | ||
00001 = wink | ||
00010 = double blink | ||
00100 = close your eyes | ||
01000 = jump | ||
10000 = Reverse the order of the operations in the secret handshake. | ||
``` | ||
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Let's use the number `9` as an example: | ||
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- 9 in binary is `1001`. | ||
- The digit that is farthest to the right is 1, so the first action is `wink`. | ||
- Going left, the next digit is 0, so there is no double-blink. | ||
- Going left again, the next digit is 0, so you leave your eyes open. | ||
- Going left again, the next digit is 1, so you jump. | ||
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That was the last digit, so the final code is: | ||
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```plaintext | ||
wink, jump | ||
``` | ||
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Given the number 26, which is `11010` in binary, we get the following actions: | ||
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- double blink | ||
- jump | ||
- reverse actions | ||
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The secret handshake for 26 is therefore: | ||
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```plaintext | ||
jump, double blink | ||
``` | ||
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~~~~exercism/note | ||
If you aren't sure what binary is or how it works, check out [this binary tutorial][intro-to-binary]. | ||
[intro-to-binary]: https://medium.com/basecs/bits-bytes-building-with-binary-13cb4289aafa | ||
~~~~ |
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# Introduction | ||
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You are starting a secret coding club with some friends and friends-of-friends. | ||
Not everyone knows each other, so you and your friends have decided to create a secret handshake that you can use to recognize that someone is a member. | ||
You don't want anyone who isn't in the know to be able to crack the code. | ||
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You've designed the code so that one person says a number between 1 and 31, and the other person turns it into a series of actions. |
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{ | ||
"authors": [ | ||
"keiravillekode" | ||
], | ||
"files": { | ||
"solution": [ | ||
"secret_handshake.s" | ||
], | ||
"test": [ | ||
"secret_handshake_test.c" | ||
], | ||
"example": [ | ||
".meta/example.s" | ||
] | ||
}, | ||
"blurb": "Given a decimal number, convert it to the appropriate sequence of events for a secret handshake.", | ||
"source": "Bert, in Mary Poppins", | ||
"source_url": "https://www.imdb.com/title/tt0058331/quotes/?item=qt0437047" | ||
} |
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.data | ||
wink: .string "wink, " | ||
double: .string "double blink, " | ||
close: .string "close your eyes, " | ||
jump: .string "jump, " | ||
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forwards: | ||
.dword wink | ||
.dword double | ||
.dword close | ||
.dword jump | ||
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backwards: | ||
.dword jump | ||
.dword close | ||
.dword double | ||
.dword wink | ||
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.text | ||
.globl commands | ||
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/* extern void commands(char *buffer, int number); */ | ||
commands: | ||
and x1, x1, #31 | ||
adrp x2, forwards | ||
add x2, x2, :lo12:forwards | ||
tst x1, #16 | ||
beq .start | ||
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adrp x2, backwards | ||
add x2, x2, :lo12:backwards | ||
rbit w1, w1 /* reverse bit order */ | ||
lsr w1, w1, #28 | ||
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.start: | ||
cbz x1, .empty | ||
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.check: | ||
ldr x4, [x2], #8 /* address of command */ | ||
and x5, x1, #1 | ||
lsr x1, x1, #1 | ||
cbz x5, .check | ||
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.copy: | ||
ldrb w3, [x4], #1 | ||
strb w3, [x0], #1 | ||
cbnz w3, .copy | ||
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sub x0, x0, #1 /* address of null terminator */ | ||
cbnz x1, .check | ||
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strb wzr, [x0, #-2] /* remove trailing ", " */ | ||
ret | ||
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.empty: | ||
strb wzr, [x0] | ||
ret |
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# This is an auto-generated file. | ||
# | ||
# Regenerating this file via `configlet sync` will: | ||
# - Recreate every `description` key/value pair | ||
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications | ||
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion) | ||
# - Preserve any other key/value pair | ||
# | ||
# As user-added comments (using the # character) will be removed when this file | ||
# is regenerated, comments can be added via a `comment` key. | ||
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[b8496fbd-6778-468c-8054-648d03c4bb23] | ||
description = "wink for 1" | ||
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[83ec6c58-81a9-4fd1-bfaf-0160514fc0e3] | ||
description = "double blink for 10" | ||
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[0e20e466-3519-4134-8082-5639d85fef71] | ||
description = "close your eyes for 100" | ||
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[b339ddbb-88b7-4b7d-9b19-4134030d9ac0] | ||
description = "jump for 1000" | ||
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[40499fb4-e60c-43d7-8b98-0de3ca44e0eb] | ||
description = "combine two actions" | ||
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[9730cdd5-ef27-494b-afd3-5c91ad6c3d9d] | ||
description = "reverse two actions" | ||
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[0b828205-51ca-45cd-90d5-f2506013f25f] | ||
description = "reversing one action gives the same action" | ||
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[9949e2ac-6c9c-4330-b685-2089ab28b05f] | ||
description = "reversing no actions still gives no actions" | ||
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[23fdca98-676b-4848-970d-cfed7be39f81] | ||
description = "all possible actions" | ||
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[ae8fe006-d910-4d6f-be00-54b7c3799e79] | ||
description = "reverse all possible actions" | ||
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[3d36da37-b31f-4cdb-a396-d93a2ee1c4a5] | ||
description = "do nothing for zero" |
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AS = aarch64-linux-gnu-as | ||
CC = aarch64-linux-gnu-gcc | ||
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CFLAGS = -g -Wall -Wextra -pedantic -Werror | ||
LDFLAGS = | ||
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ALL_LDFLAGS = -pie -Wl,--fatal-warnings | ||
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ALL_CFLAGS = -std=c99 -fPIE $(CFLAGS) | ||
ALL_LDFLAGS += $(LDFLAGS) | ||
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C_OBJS = $(patsubst %.c,%.o,$(wildcard *.c)) | ||
AS_OBJS = $(patsubst %.s,%.o,$(wildcard *.s)) | ||
ALL_OBJS = $(filter-out example.o,$(C_OBJS) $(AS_OBJS) vendor/unity.o) | ||
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CC_CMD = $(CC) $(ALL_CFLAGS) -c -o $@ $< | ||
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all: tests | ||
qemu-aarch64 -L /usr/aarch64-linux-gnu ./$< | ||
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tests: $(ALL_OBJS) | ||
@$(CC) $(ALL_CFLAGS) $(ALL_LDFLAGS) -o $@ $(ALL_OBJS) | ||
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%.o: %.s | ||
@$(AS) -o $@ $< | ||
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%.o: %.c | ||
@$(CC_CMD) | ||
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vendor/unity.o: vendor/unity.c vendor/unity.h vendor/unity_internals.h | ||
@$(CC_CMD) | ||
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clean: | ||
@rm -f *.o vendor/*.o tests | ||
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.PHONY: all clean |
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.text | ||
.globl commands | ||
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commands: | ||
ret |
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exercises/practice/secret-handshake/secret_handshake_test.c
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#include "vendor/unity.h" | ||
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#define BUFFER_SIZE 60 | ||
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extern void commands(char *buffer, int number); | ||
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void setUp(void) { | ||
} | ||
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void tearDown(void) { | ||
} | ||
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void test_wink_for_1(void) { | ||
char buffer[BUFFER_SIZE]; | ||
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commands(buffer, 1); | ||
TEST_ASSERT_EQUAL_STRING("wink", buffer); | ||
} | ||
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void test_double_blink_for_10(void) { | ||
TEST_IGNORE(); | ||
char buffer[BUFFER_SIZE]; | ||
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commands(buffer, 2); | ||
TEST_ASSERT_EQUAL_STRING("double blink", buffer); | ||
} | ||
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void test_close_your_eyes_for_100(void) { | ||
TEST_IGNORE(); | ||
char buffer[BUFFER_SIZE]; | ||
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commands(buffer, 4); | ||
TEST_ASSERT_EQUAL_STRING("close your eyes", buffer); | ||
} | ||
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void test_jump_for_1000(void) { | ||
TEST_IGNORE(); | ||
char buffer[BUFFER_SIZE]; | ||
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commands(buffer, 8); | ||
TEST_ASSERT_EQUAL_STRING("jump", buffer); | ||
} | ||
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void test_combine_two_actions(void) { | ||
TEST_IGNORE(); | ||
char buffer[BUFFER_SIZE]; | ||
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commands(buffer, 3); | ||
TEST_ASSERT_EQUAL_STRING("wink, double blink", buffer); | ||
} | ||
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void test_reverse_two_actions(void) { | ||
TEST_IGNORE(); | ||
char buffer[BUFFER_SIZE]; | ||
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commands(buffer, 19); | ||
TEST_ASSERT_EQUAL_STRING("double blink, wink", buffer); | ||
} | ||
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void test_reversing_one_action_gives_the_same_action(void) { | ||
TEST_IGNORE(); | ||
char buffer[BUFFER_SIZE]; | ||
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commands(buffer, 24); | ||
TEST_ASSERT_EQUAL_STRING("jump", buffer); | ||
} | ||
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void test_reversing_no_actions_still_gives_no_actions(void) { | ||
TEST_IGNORE(); | ||
char buffer[BUFFER_SIZE]; | ||
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commands(buffer, 16); | ||
TEST_ASSERT_EQUAL_STRING("", buffer); | ||
} | ||
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void test_all_possible_actions(void) { | ||
TEST_IGNORE(); | ||
char buffer[BUFFER_SIZE]; | ||
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commands(buffer, 15); | ||
TEST_ASSERT_EQUAL_STRING("wink, double blink, close your eyes, jump", buffer); | ||
} | ||
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void test_reverse_all_possible_actions(void) { | ||
TEST_IGNORE(); | ||
char buffer[BUFFER_SIZE]; | ||
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commands(buffer, 31); | ||
TEST_ASSERT_EQUAL_STRING("jump, close your eyes, double blink, wink", buffer); | ||
} | ||
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void test_do_nothing_for_zero(void) { | ||
TEST_IGNORE(); | ||
char buffer[BUFFER_SIZE]; | ||
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commands(buffer, 0); | ||
TEST_ASSERT_EQUAL_STRING("", buffer); | ||
} | ||
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int main(void) { | ||
UNITY_BEGIN(); | ||
RUN_TEST(test_wink_for_1); | ||
RUN_TEST(test_double_blink_for_10); | ||
RUN_TEST(test_close_your_eyes_for_100); | ||
RUN_TEST(test_jump_for_1000); | ||
RUN_TEST(test_combine_two_actions); | ||
RUN_TEST(test_reverse_two_actions); | ||
RUN_TEST(test_reversing_one_action_gives_the_same_action); | ||
RUN_TEST(test_reversing_no_actions_still_gives_no_actions); | ||
RUN_TEST(test_all_possible_actions); | ||
RUN_TEST(test_reverse_all_possible_actions); | ||
RUN_TEST(test_do_nothing_for_zero); | ||
return UNITY_END(); | ||
} |
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