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Gamify Language Learning

Our goal is to create a children's game which helps to learn the Amharic language as an open source project. This project was started at the #swihack hackathon. The challenge description and background to this can be found at our project page.

Tech notes

We are running this code just using a local web server, i.e.:

$ npm i
$ python -m http.server

Sample commands to be used while playing with it in the browser

setInterval(() => {words.children.level1.children.level2.children.level3.children.arrow2.rotate(45)}, 400)
15
words.children.level1.children.level2.children.level3.children.arrow1.visible = false
false

Research notes

For a basic intro to the Amharic Alphabet, visit Wikipedia and WikiHow.

Things to consider

Design and technical aspects we are paying special attention to include:

  • Target audience (age range of the audience, where in the world are we focusing on)
  • Internet bandwidth, wide device and browser compatibility.
  • Accessibility (Colours, Sounds, use of assistive technology)
  • Ability to easily embed interactive product into online media.

For comparison

We have looked into some existing language learning and children's games, to get a sense of the market and success criteria for such a project.

Name What works What it doesn't have
Duolingo Memorable/cute owl (you can collect outfits), Wide variety of languages, User can select points and unlock features, Different levels, Ability to share and have friends, Leaderboards Interactive aspects/ Drag and Drop, Too complex for young children. ( Too many features), Drag and Drop, Not exposed to real voices/ real conversations
Talking ABC... Unique clay models, each letter of the alphabet has a talking clay animal related to it. Simplistic design, but colourful and eye-catching. No touch/drag interactions with the actual letters. Not easy to create clay models for every alphabet
Anton Simple interface, Cute graphics, allows user to draw out the letters ...
AmharicFidelTracing Simple and easy to use, provides the ability to change icon Colours are not attractive, graphics are not accessible
ABC Xenegugeli Beautiful graphics, animations and sounds. Easy to use animated interface for drawing letters. Translated into several languages. Cross-media. Linear game play. Expensive. Only younger players would be motivated to keep playing.

Dataset

We have started working on a spreadsheet, based on a Wikipedia table, to map the letters and create a data model around the game's mechanisms. The version we are editing is currently here: https://ethercalc.org/=404fkrhfbv and in the GitHub data folder.

Here are some related data resources that we have looked at:

Mockups

Impressions

Starting the project off with trying to spell our names.

T-1h: focus time

Demo

[ DEMO SITE ]

We are currently using the Paper.js library to create animations and interactivity around the game concept. And we're creating a basic web site around it using Tachyons for a responsive layout.

Pitch

Our process captured in a few tweets:

The challenge presentation along with some of the illustration and typography work that it comes with can be seen on YouTube, and our final presentation is here.

If we end up making something reasonably playable, we would like to try to publish it somewhere like itch.io

Things we would have liked to, but haven't (yet) ended up using include:

Please visit our GitHub issues if you would like to contribute.

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