Releases: eth-ait/aitviewer
Releases · eth-ait/aitviewer
v1.13.0
Support for Gaussian Splatting (see examples/gaussian_splatting.py).
What's Changed
Full Changelog: v1.12.1...v1.13.0
v1.12.1
v1.12.0
Changelog:
- Added support for exporting the scene to USD (Universal Scene Description) format which can be loaded into Blender or other DCC tools. Export from the menu entry
File -> Save as USD
or with the newviewer.export_usd()
method. - New
z_up
configuration option, if set to True the camera and default scene contents use the Z up convention, making it possible to visualize Z up data without changing coordinates. - Added PyQt6 window type. Use
AITVIEWER_INSTALL_PYQT6=1 pip install aitviewer
to install PyQt6 instead of PyQt5 and setwindow_type = "pyqt6"
in the configuration. This makes it easier to install and use aitviewer on MacOS. - Added
Meshes.from_file()
constructor to create meshes from standard meshes file formats (.obj
,.ply
etc..).
Info:
- Changed from GPL-3.0 to MIT license.
What's Changed
- Pull request in preparation for 1.12 Release by @ramenguy99 in #38
Full Changelog: v1.11.0...v1.12.0
v1.11.0
- Export scene to USD format.
- Added
from_bvh
method to skeleton class. - Beta support for the
SUPR
model (https://github.com/ahmedosman/SUPR). - Added
SpheresTrail
andLinesTrail
renderable that allows to progressively build up a trail of lines or spheres as the sequence plays. viewer.center_view_on_node
can now be used to center the initial viewing camera on a node from code.- Video export can be configured to not add automatic integer suffixes. This will override existing video files of the same name.
What's Changed
New Contributors
Full Changelog: v1.10.0...v1.11.0
v1.10.0
- New multiple viewports feature. You can now split the viewport in a 2x1,1x2 and 2x2 grid (can be enabled from the menu View -> Viewports, or setting
viewer.viewport_mode
to"single"
,"split_v"
,"split_h"
or"split_vh"
), each viewport has its own camera and can be controlled independently, there are also camera presets for orthographic views from each of the main axis. - New camera modes for trackball and first-person controls. (can be enabled from the menu Camera -> Control Modes, or setting the property
viewer.camera.control_mode
to"turntable"
,"trackball"
and"first_person"
). - Added camera trackball visualization (can be toggled from the menu Camera -> Show Trackball or by pressing
B
). - Added new
Lines2D
renderable for drawing thin 2D lines. - Added shadows on meshes with normal coloring enabled.
- Lights are now hidden by default, but can be shown checking the
Show light
property of the light in the Editor window, the light 3D model was also updated.
Bug fixes:
- Fixed artifacts when rendering objects with transparency in vertex colors or face colors, and with backface culling disabled.
- Fixed bug that broke the Plane renderable.
- Fixed a memory leak on window resize.
What's Changed
- Pull request in preparation for 1.10 release by @ramenguy99 in #31
Full Changelog: v1.9.0...v1.10.0
v1.9.0
Changelog:
- New
Volume
renderable for visualizing dense SDF volumes (see newsdf_gpu_shader.py
example). This new renderable implements a fast marching cubes algorithm on the GPU which allows for meshing large volumes (e.g. 512x512x512) in milliseconds. - Upgraded to pyimgui version 2.0.0
Bug fixes:
- Fixed a bug that caused the animation range limits in the export menu to change while typing.
What's Changed
- Pull request in preparation for 1.9.0 release by @ramenguy99 in #26
Full Changelog: v1.8.1...v1.9.0
v1.8.1
v1.8.0
Changelog:
- New remote viewer API for two-way communication (see new
remote_two_way_communication.py
example). - New renderable
SDF
for visualizing level sets of a dense SDF volume (see newload_sdf.py
example). - Added new
get_mask_ids()
method toHeadlessRenderer
, and addedcolor_map
andid_map
parameters toget_mask()
. Lines
can now be rendered with a different colors for each line segment.- Updated export GUI with new rotation control and export quality settings.
- New mesh clipping fields for visualizing the interior of a mesh (
mesh.clip_control
andmesh.clip_value
). - Added
transformed_vertices
andcurrent_transformed_vertices
properties toMeshes
. - Added camera movement with constant speed regardless of zoom level (holding
ctrl
+ scroll wheel). - Added window icon to the viewer.
Bug fixes:
- Fixed a bug that caused clicking on point clouds to select them to not work.
- Added missing
bounds
property toBoundingBoxes
renderable.
What's Changed
- Pull request in preparation for 1.8.0 release by @ramenguy99 in #23
Full Changelog: v1.7.1...v1.8.0
v1.7.1
Changelog:
- New Remote Viewer API that allows sending data for visualization to a viewer running remotely (see the examples
remote.py
andremote_custom_viewer.py
). The Remote Viewer can also be run locally to enable non-blocking code execution. - New official documentation page: https://eth-ait.github.io/aitviewer
- Added a new joint edit mode for SMPL that rotates joints around their local axes instead of using euler angles.
- Billboards can now be created from numpy arrays and PIL images.
- Removed
config
parameter from theViewer
constructor, configuration should now be updated withC.update_conf()
. - Added support for exporting videos in
.webm
format with transparent background. - Updated 3DPW example.
- Updated the codebase to use isort and black formatting.
- Full Changelog: v1.6.1...v1.7.0
Bug fixes:
- Fixed a bug that only allowed for a limited number of face colors in the Meshes class.
- Fixed a bug that caused image and video export on retina displays to have double resolution.
v1.6.1
Some hot fixes for v1.6.0.
What's Changed
- Bug fixes for 1.6.1 release by @ramenguy99 in #20
Full Changelog: v1.6.0...v1.6.1