forked from 173210/snes9xTYL
-
Notifications
You must be signed in to change notification settings - Fork 16
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
-Updated APU and soundux to snes9x v1.51.
-Fixed two player issue on Super Double Dragon. -Updated credits.
- Loading branch information
Showing
11 changed files
with
2,335 additions
and
1,765 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,91 +1,162 @@ | ||
/******************************************************************************* | ||
/********************************************************************************** | ||
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. | ||
(c) Copyright 1996 - 2002 Gary Henderson ([email protected]) and | ||
Jerremy Koot ([email protected]) | ||
(c) Copyright 2001 - 2004 John Weidman ([email protected]) | ||
(c) Copyright 1996 - 2002 Gary Henderson ([email protected]), | ||
Jerremy Koot ([email protected]) | ||
(c) Copyright 2002 - 2004 Brad Jorsch ([email protected]), | ||
funkyass ([email protected]), | ||
Joel Yliluoma (http://iki.fi/bisqwit/) | ||
Kris Bleakley ([email protected]), | ||
Matthew Kendora, | ||
Nach ([email protected]), | ||
Peter Bortas ([email protected]) and | ||
zones ([email protected]) | ||
(c) Copyright 2002 - 2004 Matthew Kendora | ||
(c) Copyright 2002 - 2005 Peter Bortas ([email protected]) | ||
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) | ||
(c) Copyright 2001 - 2006 John Weidman ([email protected]) | ||
(c) Copyright 2002 - 2006 funkyass ([email protected]), | ||
Kris Bleakley ([email protected]) | ||
(c) Copyright 2002 - 2007 Brad Jorsch ([email protected]), | ||
Nach ([email protected]), | ||
zones ([email protected]) | ||
(c) Copyright 2006 - 2007 nitsuja | ||
BS-X C emulator code | ||
(c) Copyright 2005 - 2006 Dreamer Nom, | ||
zones | ||
C4 x86 assembler and some C emulation code | ||
(c) Copyright 2000 - 2003 zsKnight ([email protected]), | ||
_Demo_ ([email protected]), and Nach | ||
(c) Copyright 2000 - 2003 _Demo_ ([email protected]), | ||
Nach, | ||
zsKnight ([email protected]) | ||
C4 C++ code | ||
(c) Copyright 2003 Brad Jorsch | ||
(c) Copyright 2003 - 2006 Brad Jorsch, | ||
Nach | ||
DSP-1 emulator code | ||
(c) Copyright 1998 - 2004 Ivar ([email protected]), _Demo_, Gary Henderson, | ||
John Weidman, neviksti ([email protected]), | ||
Kris Bleakley, Andreas Naive | ||
(c) Copyright 1998 - 2006 _Demo_, | ||
Andreas Naive ([email protected]) | ||
Gary Henderson, | ||
Ivar ([email protected]), | ||
John Weidman, | ||
Kris Bleakley, | ||
Matthew Kendora, | ||
Nach, | ||
neviksti ([email protected]) | ||
DSP-2 emulator code | ||
(c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and | ||
Lord Nightmare ([email protected] | ||
(c) Copyright 2003 John Weidman, | ||
Kris Bleakley, | ||
Lord Nightmare ([email protected]), | ||
Matthew Kendora, | ||
neviksti | ||
DSP-3 emulator code | ||
(c) Copyright 2003 - 2006 John Weidman, | ||
Kris Bleakley, | ||
Lancer, | ||
z80 gaiden | ||
DSP-4 emulator code | ||
(c) Copyright 2004 - 2006 Dreamer Nom, | ||
John Weidman, | ||
Kris Bleakley, | ||
Nach, | ||
z80 gaiden | ||
OBC1 emulator code | ||
(c) Copyright 2001 - 2004 zsKnight, pagefault ([email protected]) and | ||
Kris Bleakley | ||
Ported from x86 assembler to C by sanmaiwashi | ||
(c) Copyright 2001 - 2004 zsKnight, | ||
pagefault ([email protected]), | ||
Kris Bleakley, | ||
Ported from x86 assembler to C by sanmaiwashi | ||
SPC7110 and RTC C++ emulator code | ||
(c) Copyright 2002 Matthew Kendora with research by | ||
zsKnight, John Weidman, and Dark Force | ||
(c) Copyright 2002 Matthew Kendora with research by | ||
zsKnight, | ||
John Weidman, | ||
Dark Force | ||
S-DD1 C emulator code | ||
(c) Copyright 2003 Brad Jorsch with research by | ||
Andreas Naive and John Weidman | ||
(c) Copyright 2003 Brad Jorsch with research by | ||
Andreas Naive, | ||
John Weidman | ||
S-RTC C emulator code | ||
(c) Copyright 2001 John Weidman | ||
(c) Copyright 2001-2006 byuu, | ||
John Weidman | ||
ST010 C++ emulator code | ||
(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora | ||
(c) Copyright 2003 Feather, | ||
John Weidman, | ||
Kris Bleakley, | ||
Matthew Kendora | ||
Super FX x86 assembler emulator code | ||
(c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault | ||
Super FX x86 assembler emulator code | ||
(c) Copyright 1998 - 2003 _Demo_, | ||
pagefault, | ||
zsKnight, | ||
Super FX C emulator code | ||
(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman | ||
Super FX C emulator code | ||
(c) Copyright 1997 - 1999 Ivar, | ||
Gary Henderson, | ||
John Weidman | ||
Sound DSP emulator code is derived from SNEeSe and OpenSPC: | ||
(c) Copyright 1998 - 2003 Brad Martin | ||
(c) Copyright 1998 - 2006 Charles Bilyue' | ||
SH assembler code partly based on x86 assembler code | ||
(c) Copyright 2002 - 2004 Marcus Comstedt ([email protected]) | ||
(c) Copyright 2002 - 2004 Marcus Comstedt ([email protected]) | ||
2xSaI filter | ||
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa | ||
HQ2x, HQ3x, HQ4x filters | ||
(c) Copyright 2003 Maxim Stepin ([email protected]) | ||
Win32 GUI code | ||
(c) Copyright 2003 - 2006 blip, | ||
funkyass, | ||
Matthew Kendora, | ||
Nach, | ||
nitsuja | ||
Mac OS GUI code | ||
(c) Copyright 1998 - 2001 John Stiles | ||
(c) Copyright 2001 - 2007 zones | ||
Specific ports contains the works of other authors. See headers in | ||
individual files. | ||
Snes9x homepage: http://www.snes9x.com | ||
Permission to use, copy, modify and distribute Snes9x in both binary and | ||
source form, for non-commercial purposes, is hereby granted without fee, | ||
providing that this license information and copyright notice appear with | ||
all copies and any derived work. | ||
Permission to use, copy, modify and/or distribute Snes9x in both binary | ||
and source form, for non-commercial purposes, is hereby granted without | ||
fee, providing that this license information and copyright notice appear | ||
with all copies and any derived work. | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event shall the authors be held liable for any damages | ||
arising from the use of this software. | ||
arising from the use of this software or it's derivatives. | ||
Snes9x is freeware for PERSONAL USE only. Commercial users should | ||
seek permission of the copyright holders first. Commercial use includes | ||
charging money for Snes9x or software derived from Snes9x. | ||
seek permission of the copyright holders first. Commercial use includes, | ||
but is not limited to, charging money for Snes9x or software derived from | ||
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or | ||
using Snes9x as a promotion for your commercial product. | ||
The copyright holders request that bug fixes and improvements to the code | ||
should be forwarded to them so everyone can benefit from the modifications | ||
in future versions. | ||
Super NES and Super Nintendo Entertainment System are trademarks of | ||
Nintendo Co., Limited and its subsidiary companies. | ||
*******************************************************************************/ | ||
**********************************************************************************/ | ||
|
||
#ifndef _apu_h_ | ||
#define _apu_h_ | ||
|
Oops, something went wrong.