Improve Welcome Game Collision and Controls #65
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
When I first considered enable3d for my project, I played the welcome game on the website and came away with an unfair impression of the project because the player would phase into a lot of the geometry in the scene, and the controls were not complete.
For example, the player can step underneath this ox at the beginning, which made me wonder if the collision worked:
This commit should mitigate some of the collision jank by making the player's bounding box more accurate. It also adds left right and backwards movement so the player can move around like a normal game and increases the jump reset timer.