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Added some handpositions via NyamiFan3. Added rotation-values for all…
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… vanilla weapons. Fixed hand-rotation when pawn is facing west.
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emipa606 committed Aug 31, 2024
1 parent 4cd0807 commit 98cf46f
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Showing 15 changed files with 920 additions and 365 deletions.
Binary file modified 1.5/Assemblies/ShowMeYourHands.dll
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38 changes: 38 additions & 0 deletions 1.5/Defs/HandPositions/Anomaly.xml
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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<WHands.ClutterHandsTDef MayRequire="ludeon.rimworld.anomaly">
<defName>ClutterHandsSettings_Anomaly</defName>
<label>Weapon hand settings</label>
<thingClass>Thing</thingClass>
<WeaponCompLoader>
<li>
<MainHand>(-0.201, 0.100, -0.133)</MainHand>
<SecHand>(0.230, -0.100, -0.115)</SecHand>
<MainRotation>-56</MainRotation>
<ThingTargets>
<li>Gun_HellcatRifle</li>
<!-- hellcat rifle -->
</ThingTargets>
</li>
<li>
<MainHand>(-0.170, 0.100, -0.115)</MainHand>
<SecHand>(0.225, -0.100, -0.085)</SecHand>
<MainRotation>-58</MainRotation>
<SecRotation>-40</SecRotation>
<ThingTargets>
<li>Gun_Incinerator</li>
<!-- incinerator -->
</ThingTargets>
</li>
<li>
<MainHand>(-0.160, 0.100, -0.150)</MainHand>
<SecHand>(0.110, -0.100, -0.075)</SecHand>
<MainRotation>-44</MainRotation>
<ThingTargets>
<li>NerveSpiker</li>
<!-- nerve spiker -->
</ThingTargets>
</li>
</WeaponCompLoader>
</WHands.ClutterHandsTDef>
</Defs>
37 changes: 37 additions & 0 deletions 1.5/Defs/HandPositions/Biotech.xml
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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<WHands.ClutterHandsTDef MayRequire="ludeon.rimworld.biotech">
<defName>ClutterHandsSettings_Biotech</defName>
<label>Weapon hand settings</label>
<thingClass>Thing</thingClass>
<WeaponCompLoader>
<li>
<MainHand>(0.140, 0.100, 0.000)</MainHand>
<SecHand>(-0.055, -0.100, 0.005)</SecHand>
<MainRotation>-56</MainRotation>
<SecRotation>-82</SecRotation>
<ThingTargets>
<li>Flamebow</li>
<!-- flamebow -->
</ThingTargets>
</li>
<li>
<MainHand>(0.030, 0.100, 0.115)</MainHand>
<MainRotation>48</MainRotation>
<ThingTargets>
<li>Weapon_GrenadeTox</li>
<!-- tox grenades -->
</ThingTargets>
</li>
<li>
<MainHand>(-0.155, 0.100, -0.150)</MainHand>
<SecHand>(0.145, -0.100, -0.160)</SecHand>
<MainRotation>-58</MainRotation>
<ThingTargets>
<li>Gun_ToxbombLauncher</li>
<!-- toxbomb launcher -->
</ThingTargets>
</li>
</WeaponCompLoader>
</WHands.ClutterHandsTDef>
</Defs>
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