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📝 Fix typo
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ImNotAVirus committed Aug 20, 2023
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2 changes: 1 addition & 1 deletion guides/introduction/network_codec.md
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# Network Codec

In this section, we will learn how to use `ElvenGard.Network.NetWorkCodec`.
In this section, we will learn how to use `ElvenGard.Network.NetworkCodec`.

A NetworkCodec is a behaviour that define how a packet should transit over the network.
It must define 3 callbacks :
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5 changes: 3 additions & 2 deletions guides/introduction/packet_handler.md
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Expand Up @@ -81,7 +81,8 @@ Note also that after a `PingRequest`, we'll continue to handle packets, whereas

## Summary

In this section, we've learned how to handle client packages, create logic around them and use
In this section, we've learned how to handle client packets, create logic around them and use
the previously created [Views](packet_views.html).

Our application is now ready for use. Let's go to the demo!
Our application is now ready for use. You can view the whole source code at
[examples/login_server](https://github.com/ImNotAVirus/elvengard_network/tree/main/examples/login_server).
2 changes: 1 addition & 1 deletion guides/introduction/packet_views.md
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Expand Up @@ -48,5 +48,5 @@ enabling us to generate our packet. Most of the time, the callback returns a str

## Summary

You now know how to create Views: functions for creating server packets. In the next
You now know how to create Views: functions for creating server packets. In the final
chapter, we'll use this module to create and send packets to our client.

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