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Relax the quest abuse threshold to -13. Above that and you get a boon…
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…, below it and you risk angering your quest leader.
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elunna committed Oct 12, 2023
1 parent 2802669 commit cebc8c4
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/quest.c
Original file line number Diff line number Diff line change
Expand Up @@ -265,7 +265,7 @@ struct obj *obj; /* quest artifact; possibly null if carrying Amulet */
/* leader IDs the real amulet but ignores any fakes */
if ((otmp = carrying(AMULET_OF_YENDOR)) != 0)
fully_identify_obj(otmp);
} else if (u.ualign.abuse != 0) { /* player has abused their alignment */
} else if (u.ualign.abuse <= -13) { /* player has abused their alignment */
/* the more often the player abuses their alignment,
the greater the odds of their quest leader demanding
that they forfeit the quest artifact */
Expand Down Expand Up @@ -370,7 +370,7 @@ struct obj *obj; /* quest artifact; possibly null if carrying Amulet */
/* Since the player is punished for abusing alignment, let's reward them
* for "walking the line", with a permanent +1 luck bonus (credit to
* mobileuser for this idea). */
if (!alignabuse && u.ualign.abuse >= -13) {
if (!alignabuse && u.ualign.abuse > -13) {
flags.quest_boon = TRUE;
change_luck(10);
pline("Before departing, you hear some strange whispering. You feel your luck changing!");
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