Blight is a customizable Plague Inc. game written in OCaml.
The game includes features such as:
- randomly generated worlds with waterways, roads, civiliztions, and land
- configurable disease with properties to control spread patterns, spread rate (over water, land, and in general), and lethality
- random disease propogation
- upgrade system to configure disease DNA
- news articles that change to reflect how the world is falling apart
- preset starting diseases
- live info and GUI that updates to reflect world state (population, infected, dead, etc.)
- asynchronous game loop that allows the user to pause the game and upgrade the disease at any time
- test maps to watch how different disease stats change spread/death rate
Download the game and run make play
.