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* Using multiple ray gen nodes in a graph with different root signatu…
…res is ok now. * It used to throw all ray tracing shaders into the shader table which made problems when there were incompatible root signatures inolved. * Now it only includes the shaders actually used by the ray gen node when making a shader table for that node. * You can use multiple miss shaders in a ray gen node now. * The lookup function for translating miss shader names to indices had broken logic. * @IvarPD * Updated OpenFBX and improved the FBX importer to acknowledge multiple materials in a single mesh. * If you run the viewer with "-renderdoc", a renderdoc capture button shows up. Disabled by default because this disables raytracing.
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