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returnfalseunlessexists?("divine charm")# charm gone (likely too high circle/skill), couldn't heal, return false, heal normal way
returnfalseunlessDRCI.exists?("divine charm")# charm gone (likely too high circle/skill), couldn't heal, return false, heal normal way
if/is currently "facing" left/ !~ DRC.bput('look my divine charm',/^Suspended along a rawhide cord is a .*/)
while/You get an intuitive sense from the charm that it will now heal you if invoked/ !~ DRC.bput('turn my divine charm',/^You get an intuitive sense from.*/)