coding some basic rpg systems in C++
some quick theoretical lists to get started
- warrior : HP Growth 19 : highest damage reduction
- wizard : HP Growth 9 : uses magic
- cleric : HP Growth 14 : uses support magic
- rogue : HP Growth 13 : highest consistent melee/ranged damage
- gain stats based on class
- gain abilities based on level
- shop system
- equipment
- consumables
- battle system: turn based
- world levels
- different monsters