使用 golang
实现的数独解题器
和生成器
opensource sudoku solver and puzzle generator golang
library
- 数独解题器 - sodoku calculator / solver
- 题目生成器 - random one-solution puzzle generator with goroutinue , multi-core support
go get github.com/einsitang/sudoku-go/v2@latest
输入 [81]int8
的数组题目,-1
为需要的填空,1
-9
为题面,输出一个包含答案的 Sudoku
input [81]int8
array and return a sudoku.Sudoku
structure with full answer
use -1
to mark the position mean computation item
// test case : core_test.go
import sudoku "github.com/einsitang/sudoku-go/v2/sudoku"
func main(){
puzzle := [81]int8{
-1, -1, 8 /* */, 9, -1, 6 /* */, -1, -1, 5,
-1, 4, 3, -1 /* */, -1, -1, -1 /* */, 2, -1,
-1, -1, -1 /* */, -1, -1, -1, -1 /* */, -1, -1,
-1, -1, 4 /* */, -1, -1, -1 /* */, 9, -1, -1,
5, -1, -1 /* */, -1, 4, -1 /* */, 6, 8, -1,
-1, -1, -1 /* */, 1, -1, -1 /* */, -1, -1, -1,
2, -1, -1 /* */, -1, 8, -1 /* */, -1, 7, -1,
-1, -1, -1 /* */, -1, 3, 4 /* */, 1, -1, -1,
-1, 6, -1 /* */, -1, -1, 9 /* */, -1, -1, -1,
}
_sudoku,err := sudoku.Solve(puzzle)
// with [DFS] algorithm solve puzzle #recommend#
// _sudoku,err := sudoku.Solve(puzzle)
// only solve with one-solution puzzle use this function
// _sudoku,err := sudoku.Solve(puzzle,sudoku.WithStrict())
// with [DLX] algorithm solve puzzle
// _sudoku,err := sudoku.Solve(puzzle,sudoku.WithDLX())
if err != nil {
fmt.Println(err)
} else {
_sudoku.Debug()
// origin puzzle
_sudoku.Puzzle()
// sudoku solution
_sudoku.Solution()
}
}
use backtrack algorithm to solve puzzle , no matter is many solution or not , find one then return
WithStrict
is only can solve one-solution sudoku puzzle , more then one will return error message : puzzle is not one-solution sudoku , if you only want solve sudoku puzzle , just omit this parameter
WithDLX
is use DLX algorithm to solve puzzle , only for very hard puzzle will faster , recommend use default way is well , and they not verify one-solution
可以随机生成 五 种不同难度的数独题目(唯一解数独)
make five level random one-solution sudoku puzzle function generator.Generate
- 简单
LEVEL_EASY
- 中等
LEVEL_MEDIUM
- 困难
LEVEL_HARD
- 大师
LEVEL_EXPERT
- "地狱"
LEVEL_HELL
"地狱" 难度的数独生成可能会非常慢,因为是数独的生成是完全离线且随机,花费太长时间将会严重耗损计算资源,所以在"地狱"难度耗费一定计算次数后仍然无法输出数独 , 则会降低其初定难度再次生成(大师 < 难度 < "地狱"),从而保证生成器能正常输出数独,因此耗时长度会有较大波动
LEVE_HELL
will take long time , be carefly using
// test case : generator_test.go
import sudoku "github.com/einsitang/sudoku-go/v2/sudoku"
func main(){
_sudoku, err := sudoku.Generate(sudoku.LEVEL_EXPERT)
if err != nil {
fmt.Println(err)
}
}
with any idea welcome open issue to let me know
if you want same project with other language like js / dart and flutter app , here they are :