Releases: eevee/neon-phase
Releases · eevee/neon-phase
1.2
Latest binaries are always on the itch.io page.
Changelog:
- Correct the required LÖVE version to 0.10.1, since we don't work on 0.10.2.
- Fix several bizarre behaviors when running the game at a very high framerate.
- Fix a couple issues that could cause the world canvas to be smaller than the window, resulting in the bottom/right edges of the map not being drawn.
- Allow ringing the large bell more than once.
- Fix the ship not appearing to be repaired.
- Clarify the glide instructions slightly.
- Make it more obvious that the large green block is not solid.
- Add support for a wide variety of gamepads that LÖVE doesn't recognize out of the box. (Thanks, @mistydemeo!)
- Possibly fix music failing to play on the title screen. I've been unable to reproduce this myself, so I took a wild stab at it.
- Remove call to
math.mod
, which was soft-removed in Lua 5.1. It worked in a stock build of LÖVE, but not necessarily when built against a custom Lua.
1.1
Latest binaries are always on the itch.io page.
Changelog:
- Fix significant framerate slowdown while indoors, caused by an accidental quadratic loop while drawing actors on a submap.
- Fix the game's being impossible at a low framerate due to reduced jump height, by slicing long frames into several shorter updates.
- Fix a bug that could allow clipping into geometry at the end of Chip's glide.
- Handle alternative keyboard layouts more correctly; the use key prompt now shows the correct keycap, and all key checking throughout the game now looks for scancodes.
- Fix geometry to allow jumping back up to the pizza box after falling down onto the next platform.
- Rearrange the platforms above Purrl's house, so it doesn't look like an intended path upwards.
- Give the player the option to turn back before completing the game.
- Add a light hint for how to deal with Branch Commander Twig.
- Ensure Twig is always drawn behind the ship.
- Fix Nyapo-Ion's dialogue being somewhat nonsensical if you talk to him a second time after he falls asleep.
- Ignore player input for a short time after reaching the end of a dialogue phrase, to defend against skipping entire lines when a button is mashed too rapidly.
- Remove fast-forward mode from dialogue.
- Show the version in the lower right corner of the Floraverse logo splash.
- Fix a crash in debug mode caused by the bunker.
- Fix the use key bubble still appearing after teleporting.
- Fix energy balls getting stuck between bolts.
- Fix Chip's sound effects possibly playing when not appropriate.
- Use a bigger controller dead zone in the credits; a player with an XBox controller reported that it caused the credits to become stuck.
- Hide characters that you haven't actually met from the credits.
- Fix the GitHub link in the credits.
- Add some closure to the credits. As in, literally, you can close the game.
1.0.1
Latest binaries are always on the itch.io page.
Changelog:
- Removed a major sequence break left in for debugging purposes.
- Removed the
Q
key, which was used to cycle through the inventory in Isaac's Descent HD. Since this game doesn't use the inventory, pressing it would simply crash.
1.0
Latest binaries are always on the itch.io page.
Initial release.