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Releases: eevee/neon-phase

1.2

01 Feb 00:47
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Latest binaries are always on the itch.io page.

Changelog:

  • Correct the required LÖVE version to 0.10.1, since we don't work on 0.10.2.
  • Fix several bizarre behaviors when running the game at a very high framerate.
  • Fix a couple issues that could cause the world canvas to be smaller than the window, resulting in the bottom/right edges of the map not being drawn.
  • Allow ringing the large bell more than once.
  • Fix the ship not appearing to be repaired.
  • Clarify the glide instructions slightly.
  • Make it more obvious that the large green block is not solid.
  • Add support for a wide variety of gamepads that LÖVE doesn't recognize out of the box. (Thanks, @mistydemeo!)
  • Possibly fix music failing to play on the title screen. I've been unable to reproduce this myself, so I took a wild stab at it.
  • Remove call to math.mod, which was soft-removed in Lua 5.1. It worked in a stock build of LÖVE, but not necessarily when built against a custom Lua.

1.1

18 Jan 06:38
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1.1

Latest binaries are always on the itch.io page.

Changelog:

  • Fix significant framerate slowdown while indoors, caused by an accidental quadratic loop while drawing actors on a submap.
  • Fix the game's being impossible at a low framerate due to reduced jump height, by slicing long frames into several shorter updates.
  • Fix a bug that could allow clipping into geometry at the end of Chip's glide.
  • Handle alternative keyboard layouts more correctly; the use key prompt now shows the correct keycap, and all key checking throughout the game now looks for scancodes.
  • Fix geometry to allow jumping back up to the pizza box after falling down onto the next platform.
  • Rearrange the platforms above Purrl's house, so it doesn't look like an intended path upwards.
  • Give the player the option to turn back before completing the game.
  • Add a light hint for how to deal with Branch Commander Twig.
  • Ensure Twig is always drawn behind the ship.
  • Fix Nyapo-Ion's dialogue being somewhat nonsensical if you talk to him a second time after he falls asleep.
  • Ignore player input for a short time after reaching the end of a dialogue phrase, to defend against skipping entire lines when a button is mashed too rapidly.
  • Remove fast-forward mode from dialogue.
  • Show the version in the lower right corner of the Floraverse logo splash.
  • Fix a crash in debug mode caused by the bunker.
  • Fix the use key bubble still appearing after teleporting.
  • Fix energy balls getting stuck between bolts.
  • Fix Chip's sound effects possibly playing when not appropriate.
  • Use a bigger controller dead zone in the credits; a player with an XBox controller reported that it caused the credits to become stuck.
  • Hide characters that you haven't actually met from the credits.
  • Fix the GitHub link in the credits.
  • Add some closure to the credits. As in, literally, you can close the game.

1.0.1

18 Jan 06:40
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Latest binaries are always on the itch.io page.

Changelog:

  • Removed a major sequence break left in for debugging purposes.
  • Removed the Q key, which was used to cycle through the inventory in Isaac's Descent HD. Since this game doesn't use the inventory, pressing it would simply crash.

1.0

18 Jan 06:39
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1.0

Latest binaries are always on the itch.io page.

Initial release.