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Merge branch 'dev' into new-collision
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asdawej authored Feb 4, 2024
2 parents 7f0b7cc + f4bb5f3 commit e88ff09
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Showing 2 changed files with 45 additions and 27 deletions.
66 changes: 40 additions & 26 deletions dependency/MapGenerator/assets/js/map.js
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,17 @@ var color = [
"#ED1C24", // Home
];

const placeType = {
Space: 0,
Ruin: 1,
Shadow: 2,
Asteroid: 3,
Resource: 4,
Construction: 5,
Wormhole: 6,
Home: 7,
};

function draw() {
ctx.clearRect(0, 0, 500, 500);
for (var i = 0; i < 50; i++) {
Expand Down Expand Up @@ -162,31 +173,31 @@ function haveSthCross(x, y, radius, type) {

function generateBorderRuin() {
for (var i = 0; i < 50; i++) {
map[i][0] = 1;
map[i][49] = 1;
map[0][i] = 1;
map[49][i] = 1;
map[i][0] = placeType.Ruin;
map[i][49] = placeType.Ruin;
map[0][i] = placeType.Ruin;
map[49][i] = placeType.Ruin;
}
}

function generateHome() {
map[3][46] = 7;
map[46][3] = 7;
map[3][46] = placeType.Home;
map[46][3] = placeType.Home;
}

function generateAsteroid(width = 2) {
for (var i = 1; i < 49; i++) {
for (var j = 24; j > 24 - width; j--) {
map[i][j] = 3;
map[49 - i][49 - j] = 3;
map[i][j] = placeType.Asteroid;
map[49 - i][49 - j] = placeType.Asteroid;
}
}
for (var i = 1; i < 23; i++) {
if (Math.random() < 0.5 && i != 9 && i != 10 && i != 11 && i != 12) {
map[i][24 - width] = 3;
map[i][24 + width] = 0;
map[49 - i][25 + width] = 3;
map[49 - i][25 - width] = 0;
map[i][24 - width] = placeType.Asteroid;
map[i][24 + width] = placeType.Space;
map[49 - i][25 + width] = placeType.Asteroid;
map[49 - i][25 - width] = placeType.Space;
}
}
}
Expand All @@ -196,8 +207,8 @@ function generateResource(num = 7) {
var x = Math.floor(Math.random() * 48) + 1;
var y = Math.floor(Math.random() * 23) + 1;
if (isEmptyNearby(x, y, 2)) {
map[x][y] = 4;
map[49 - x][49 - y] = 4;
map[x][y] = placeType.Resource;
map[49 - x][49 - y] = placeType.Resource;
}
else {
i--;
Expand All @@ -210,8 +221,8 @@ function generateConstruction(num = 5) {
var x = Math.floor(Math.random() * 48) + 1;
var y = Math.floor(Math.random() * 23) + 1;
if (isEmptyNearby(x, y, 1)) {
map[x][y] = 5;
map[49 - x][49 - y] = 5;
map[x][y] = placeType.Construction;
map[49 - x][49 - y] = placeType.Construction;
}
else {
i--;
Expand All @@ -222,9 +233,9 @@ function generateConstruction(num = 5) {
function generateShadow(prob = 0.015, crossBonus = 23) {
for (var i = 0; i < 50; i++) {
for (var j = 0; j < 50; j++) {
if (map[i][j] == 0 && Math.random() < prob * (haveSthCross(i, j, 1, 2) * crossBonus + 1)) {
map[i][j] = 2;
map[49 - i][49 - j] = 2;
if (map[i][j] == 0 && Math.random() < prob * (haveSthCross(i, j, 1, placeType.Shadow) * crossBonus + 1)) {
map[i][j] = placeType.Shadow;
map[49 - i][49 - j] = placeType.Shadow;
}
}
}
Expand All @@ -233,7 +244,10 @@ function generateShadow(prob = 0.015, crossBonus = 23) {
function generateRuin(prob = 0.01, crossBonus = 40) {
for (var i = 2; i < 48; i++) {
for (var j = 2; j < 48; j++) {
if ((map[i][j] == 0 || map[i][j] == 2) && !haveSthNearby(i, j, 1, 3) && !haveSthNearby(i, j, 1, 7) && Math.random() < prob * (haveSthCross(i, j, 1, 1) * (haveSthCross(i, j, 1, 1) > 1 ? 0 : crossBonus) + 1)) {
if ((map[i][j] == 0 || map[i][j] == 2) &&
!haveSthNearby(i, j, 1, placeType.Asteroid) &&
!haveSthNearby(i, j, 1, placeType.Home) &&
Math.random() < prob * (haveSthCross(i, j, 1, placeType.Ruin) * (haveSthCross(i, j, 1, placeType.Ruin) > 1 ? 0 : crossBonus) + 1)) {
map[i][j] = 1;
map[49 - i][49 - j] = 1;
}
Expand All @@ -244,16 +258,16 @@ function generateRuin(prob = 0.01, crossBonus = 40) {
function generateWormhole() {
for (var i = 1; i < 49; i++) {
if (map[10][i] == 3) {
map[10][i] = 6;
map[39][49 - i] = 6;
map[10][i] = placeType.Wormhole;
map[39][49 - i] = placeType.Wormhole;
}
if (map[11][i] == 3) {
map[11][i] = 6;
map[38][49 - i] = 6;
map[11][i] = placeType.Wormhole;
map[38][49 - i] = placeType.Wormhole;
}
if (map[24][i] == 3) {
map[24][i] = 6;
map[25][49 - i] = 6;
map[24][i] = placeType.Wormhole;
map[25][49 - i] = placeType.Wormhole;
}
}
}
Expand Down
6 changes: 5 additions & 1 deletion logic/Gaming/Game.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
using MapGenerator;
using Preparation.Interface;
using Preparation.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
Expand Down Expand Up @@ -45,7 +46,10 @@ public long AddShip(ShipInitInfo shipInitInfo)
}
if (!validBirthPoint)
{
return GameObj.invalidID;
// 如果出生点不合法,就找一个合法的出生点
XY defaultBirthPoint = teamList[(int)shipInitInfo.teamID].BirthPointList[0];
Random random = new();
pos = defaultBirthPoint + new XY((random.Next() & 2) - 1, (random.Next() & 2) - 1);
}
Ship? newShip = shipManager.AddShip(pos, shipInitInfo.teamID, shipInitInfo.playerID,
shipInitInfo.shipType, teamList[(int)shipInitInfo.teamID].MoneyPool);
Expand Down

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