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Merge pull request #131 from asdawej/dev-xy
Applying CellXY & replace out-dated code
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,14 +1,10 @@ | ||
using Preparation.Utility; | ||
using System; | ||
|
||
namespace GameClass.GameObj.Areas; | ||
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||
public class Ruin : Immovable | ||
public class Ruin(XY initPos) | ||
: Immovable(initPos, GameData.NumOfPosGridPerCell / 2, GameObjType.Ruin) | ||
{ | ||
public override bool IsRigid => true; | ||
public override ShapeType Shape => ShapeType.Square; | ||
public Ruin(XY initPos) | ||
: base(initPos, GameData.NumOfPosGridPerCell / 2, GameObjType.Ruin) | ||
{ | ||
} | ||
} |
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