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Merge branch 'dev' into dev
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panxuc authored Apr 6, 2024
2 parents 779cdd8 + 889e553 commit 32684d7
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Showing 6 changed files with 241 additions and 17 deletions.
149 changes: 149 additions & 0 deletions interface/interface_local/Assets/Prefabs/Button_.prefab
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34 changes: 17 additions & 17 deletions interface/interface_local/Assets/Scenes/Game - cyh.unity
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Expand Up @@ -110,4 +110,35 @@ public enum InteractOption
{InteractOption.ConstructFort, "建造堡垒"},
{InteractOption.RepairWormhole, "修复虫洞"},
};
public readonly Dictionary<InteractOption, string> textCost = new Dictionary<InteractOption, string>()
{
{InteractOption.None, ""},
{InteractOption.BuildCivil, "$400"},
{InteractOption.BuildMilitary, "$1200"},
{InteractOption.BuildFlag, "$5000"},
{InteractOption.RecycleShip, ""},
{InteractOption.RecoverShip, ""},
{InteractOption.InstallModuleArmor1, "$600"},
{InteractOption.InstallModuleArmor2, "$1200"},
{InteractOption.InstallModuleArmor3, "$1800"},
{InteractOption.InstallModuleShield1, "$600"},
{InteractOption.InstallModuleShield2, "$1200"},
{InteractOption.InstallModuleShield3, "$1800"},
{InteractOption.InstallModuleProducer1, "$0"},
{InteractOption.InstallModuleProducer2, "$400"},
{InteractOption.InstallModuleProducer3, "$800"},
{InteractOption.InstallModuleConstructor1, "$0"},
{InteractOption.InstallModuleConstructor2, "$400"},
{InteractOption.InstallModuleConstructor3, "$800"},
{InteractOption.InstallModuleLaserGun, "$0"},
{InteractOption.InstallModulePlasmaGun, "$1200"},
{InteractOption.InstallModuleShellGun, "$1300"},
{InteractOption.InstallModuleMissileGun, "$1800"},
{InteractOption.InstallModuleArcGun, "$2400"},
{InteractOption.Produce, ""},
{InteractOption.ConstructFactory, "$8000"},
{InteractOption.ConstructCommunity, "$6000"},
{InteractOption.ConstructFort, "$12000"},
{InteractOption.RepairWormhole, "$18000"},
};
}
32 changes: 32 additions & 0 deletions interface/interface_local/Assets/Scripts/UI/ButtonCostControl.cs
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@@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
public class ButtonCostControl : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerUpHandler
{
public GameObject cost;
// Start is called before the first frame update
void Start()
{

}
public void OnPointerEnter(PointerEventData eventData)
{
cost.SetActive(true);
}
public void OnPointerExit(PointerEventData eventData)
{
cost.SetActive(false);
}
public void OnPointerUp(PointerEventData eventData)
{

}
// Update is called once per frame
void Update()
{

}

}

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Expand Up @@ -19,6 +19,7 @@ void Start()
obj = Instantiate(button_, transform.Find("Content"));
obj.name = "Button_" + option.ToString();
obj.transform.Find("Text").GetComponent<TextMeshProUGUI>().text = InteractControl.GetInstance().textDic[option];
obj.transform.Find("Cost").GetComponent<TextMeshProUGUI>().text = InteractControl.GetInstance().textCost[option];
// Debug.Log(obj.GetComponent<Button>());
buttonDic.TryAdd(option, obj);
// Debug.Log(buttonDic.Count);
Expand Down

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