Exploration of different methods of procedural generation in unity. Including cellular automata, wave function collapse and room system for rogue lites.
I created this tool at the beginning of 2023, it is the first tool I created for unity, it allows to generate different types of procedural levels both 3D and 2D with different methods. The systems can be improved a lot and isolated more, even this is currently fully functional. I have separated the unity project in a folder in case you want to make a package and import to other projects. In the future if I have time I will improve the tool or rework it.
Here are the instructions that I created in Spanish: