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Force repaint in NativeGraphicsSource to fix broken animation
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When the FigureCanvas is created with SWT.DOUBLE_BUFFERED, animations
are not painted correctly. This is because an instance of
NativeGraphicsSource is used internally, which doesn't paint
synchronously.

Because the animation is done inside the UI thread, this paint operation
is only processed after the animation is done.

Resolves #376
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ptziegler committed May 19, 2024
1 parent 8928041 commit 626b5dc
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Showing 2 changed files with 5 additions and 2 deletions.
2 changes: 1 addition & 1 deletion org.eclipse.draw2d/src/org/eclipse/draw2d/Animation.java
Original file line number Diff line number Diff line change
Expand Up @@ -251,7 +251,7 @@ public static void run() {
* @since 3.2
*/
public static void run(int duration) {
if (state == 0) {
if (state == 0 || state == PLAYBACK) {
return;
}
try {
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Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2005, 2010 IBM Corporation and others.
* Copyright (c) 2005, 2024 IBM Corporation and others.
*
* This program and the accompanying materials are made available under the
* terms of the Eclipse Public License 2.0 which is available at
Expand Down Expand Up @@ -56,6 +56,9 @@ public Graphics getGraphics(Rectangle r) {

// canvas.update();

// canvas.update() paints too much and only works on Windows. Use
// readAndDispatch() to only paint the redraw() event.
canvas.getDisplay().readAndDispatch();
return null;
}

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