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Апстрим. #24

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BombasterDS2 and others added 30 commits January 4, 2025 19:41
* heelp

* ui

* Toggleable Clothing Refactor

* ooops

* mb

* fix?

* aaaa

* void cloak

* i didn't read yaml linter

* Goob commenting

* Move UI to Goob folder

* Standard modsuit

* SealingClothing - Part 1

* DoAfter change

* Doafter change

* Sealable Clothing - Finished sealing logic

* Popups

* Toggleable refactor && Sealing interactions with toggleable clothings

* BreathTool & PressureProtection & Armor components states generating

* Reduce confirm delay & IdentityBlocker update on seal

* Hide Layer

* Sealable Visuals

* Loc fix

* Unsealnig verb

I can't understand why doAfter modify enumerator collection. I want to cry.

* SealableClothingRequirePower & Splitting Sealable clothing to shared, server and client systems

* Powercell Interactions

* Charger interactions & Alert

* Clean up

* Parts Prototypes

* Exosuit crafting

* Clean ups

* Clean ups

* Fix Yaml Linter

* FontType fix

* DoAfter & Toggleable Clothing compatibility

* Fix

* Remove test hardsuit

* Removed Storage (why i added it?) & Loc

* Update sealable-clothing-component.ftl

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Co-authored-by: BombasterDS <[email protected]>
Co-authored-by: BombasterDS <[email protected]>
Co-authored-by: Aiden <[email protected]>
* fixes of John's cool shitcode

* little clean up

* webedit

* did what the Penguin said

* will the Penguin be happy?

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Co-authored-by: Piras314 <[email protected]>
* NVG and TVG

* add: night vision goggles

* add: night thermal goggles

* add: sound attributions

* fix

* fix

* fix

* fix

* fix

* fix

* Some yaml changes.

* Remove blob nv system.

* Refactor.

* Add pulsing.

* Ashen eyes.

* Some fixes.

* Fix everything.

* Add missing condition.

* Flash vulnerability.

* Yaml changes.

* Better augmented eyesight

* Thermal vision for xeno.

* Fix checkfails.

* Fix light flickering.

* Augmented eyesight works with headslug & cleanup

* Fix null reference exception and medallion not working.

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Co-authored-by: Spatison <[email protected]>
* Lever gun

* Garand Sound & Remove files

* Fixes

* Emagged lathe

---------

Co-authored-by: BombasterDS <[email protected]>
Co-authored-by: Piras314 <[email protected]>
Co-authored-by: Aiden <[email protected]>
* Buff humans.

* Body part relayed event.

* Fix.

* Update NukeSystem.

* Dvarves get buff as well.

---------

Co-authored-by: Piras314 <[email protected]>
* No non-human combat ghost roles & blob fixes.

* Epic checkfail

* Revert "Epic checkfail"

This reverts commit 740b3b1.

* Warning

* Thanks rabbit.

* Fix typo.
* Add pluoxium and update brown can sprite

* update notes and add broken healium canister sprite

* add pluoxium to the guidebook

* add pluoxium

* integrate tg gases with supermatter

* update supermatter guide

---------

Co-authored-by: Steve <[email protected]>
* adds banana people

* fix file paths

* I left this on testing what it did lmao

* fixed some clutter

* adds banana people

* fix file paths

* I left this on testing what it did lmao

* fixed some clutter

* Bananium Essence addition

* oh there was already a chem for this

* fixed indentation

* cleanup

---------

Co-authored-by: Piras314 <[email protected]>
add freon can sprite to frezon

Co-authored-by: Steve <[email protected]>
* Add Onis to guidebook

* Update Resources/Prototypes/Guidebook/species.yml

Removed trailing space

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* LES GO

* use only one localization file for individual card names

* Fix cards being uninitialized on reconnection

the way i did it (dirtying the whole fucking entity on startup)
is kinda fucking cursed ngl

* reduce reconnect desync
improve NanoChat notifications
* Made non-accumulating chems display properly

* Moved the logic to locstring
* Assign lootbugs to the mouse faction, to be treated as vermin

* Switched from 'mouse' to 'xeno' since it seems more appropriate for lootbugs.

* Revert "Switched from 'mouse' to 'xeno' since it seems more appropriate for lootbugs."

This reverts commit 7de19b7.
Add Surgical Supplies to Cargo Catalog.
Added Digital Augio Workstation to the Cargo Orders.
* fix tests

* fix tests part 2

* fix tests part 3

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
* make limb sever damage types use protoid

* how

* make base surgery step abstract too

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
CerberusWolfie and others added 11 commits January 4, 2025 20:25
It's time again, for those 1 line PRs
Fix typos and reformat SOP.
* Added new PDA. Blueshield now spawns with this new PDA.

* Added Blueshield ID card.

* Moved blueshield PDA to _goob files. Changed texture.

* tbh idk anymore

* fixed a SINGLE capital letter, hopefully this was the cause

* god help me

* please.

* ONE FUCKING COMMA AHHHH (thank you fen!!)

* sucidal

* fuck, maybe?

* please please?

* i want to blow my brains out

* plz

* Unique color for when you actually open the PDA.

* Update Resources/Prototypes/_Goobstation/Entities/Objects/Misc/identification_cards.yml

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* Update pda.yml

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: Aiden <[email protected]>
* Edited values for the warden hardsuit.

* Nerfed resistances slightly over-all.

* Raised suit resistances to 60% Blunt & Slash, matching the riot suit. Raised helmet values to 20% blunt & slash.
* Blob Mouse

* Fixes stuff

* Cyborg name

---------

Co-authored-by: BombasterDS <[email protected]>
Co-authored-by: Aiden <[email protected]>
* Edited values for the warden hardsuit.

* Nerfed resistances slightly over-all.

* Annie ERT now spawns with the correct magazines.

---------

Co-authored-by: Aiden <[email protected]>
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