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Battle-Tower

api https://github.com/PokeAPI/pokekotlin

Pokemon Gen 1 (no held items, status conditions) (using spatk and spdef instead of just spec) B(base stat) I(individual value) E(effort value, stat exp) L(level) N(nature)

total and indv B
attack, defense, special attack, special defense, speed
  Stat = floor(floor((2 * B + I + E) * L / 100 + 5) * N)
hp
  Stat = floor((2 * B + I + E) * L / 100 + L + 10)
  
  example Butterfree
  
  Stat    Base  IV
  HP      60    28
  Atk     45    4
  Def     50    17
  Spatk   80    30
  Spdef   80    27
  Speed   70    31
  
  HP
    HP = floor((2 * 60 + 28 + 1) * 53 / 100 + 53 + 10)
    HP = floor(149 * 53 / 100 + 63)
    HP = floor(149 * 53 / 100 + 63)
    HP = floor(141.97)
    HP = 141

  Attack
    Attack = floor(floor((2 * 45 + 4 + 0) * 53 / 100 + 5) * 0.9)
    Attack = floor(floor(94 * 53 / 100 + 5) * 0.9)
    Attack = floor(floor(54.82) * 0.9)
    Attack = floor(54 * 0.9)
    Attack = floor(48.6)
    Attack = 48

  Defense
    Defense = floor(floor((2 * 50 + 17 + 0) * 53 / 100 + 5) * 1)
    Defense = floor(floor(117 * 53 / 100 + 5) * 1)
    Defense = floor(floor(67.01) * 1)
    Defense = floor(67 * 1)
    Defense = 67

  Special Attack
    Special Attack = floor(floor((2 * 80 + 30 + 63) * 53 / 100 + 5) * 1.1)
    Special Attack = floor(floor(253 * 53 / 100 + 5) * 1.1)
    Special Attack = floor(floor(139.09) * 1.1)
    Special Attack = floor(139 * 1.1)
    Special Attack = floor(152.9)
    Special Attack = 152

    Special Defense
      Special Defense = floor(floor((2 * 80 + 27 + 0) * 53 / 100 + 5) * 1)
      Special Defense = floor(floor(187 * 53 / 100 + 5) * 1)
      Special Defense = floor(floor(104.11) * 1)
      Special Defense = floor(104 * 1)
      Special Defense = 104

      Speed
        Speed = floor(floor((2 * 70 + 31 + 63) * 53 / 100 + 5) * 1)
        Speed = floor(floor(234 * 53 / 100 + 5) * 1)
        Speed = floor(floor(129.02) * 1)
        Speed = floor(129 * 1)
        Speed = 129
        
Battle
  
  P(base power of move) A(offensive stat) D(defensive stat)
  Damage = floor(floor(floor(2 * L / 5 + 2) * A * P / D) / 50) + 2

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