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This is the stable Sentry SDK for Unity. It's running in production in many games and sends millions of events every month to sentry.io. If you are used to other Sentry SDKs, you might find that the API here is smaller. This is by design, and this SDK is lightweight and compile with your game. It supports any platform that you can target with Unity.
Sentry is working on a complete SDK for Unity with features such as Release Health, Native Crash Reporting and Performance Monitoring. If you'd like to learn more check out sentry-unity or join us on Discord, #unity:
Open the package manager, click the + icon, and add git url.
https://github.com/getsentry/sentry-unity-lite.git#1.0.3
The Releases page include a .unitypackage
which you can simply drag and drop into your project.
In order to make Sentry work, you need to add SentrySdk
component to any
GameObject
that is in the first loaded scene of the game.
You can also add it programatically. There can only be one SentrySdk
in your whole project. To add it programatically do:
var sentry = gameObject.AddComponent<SentrySdk>();
sentry.Dsn = "__YOUR_DSN__"; // get it on sentry.io when you create a project, or on project settings.
The SDK needs to know which project within Sentry your errors should go to. That's defined via the DSN.
DSN is the only obligatory parameter on SentrySdk
object.
This is enough to capture automatic traceback events from the game. They will be sent to your DSN and you can find them at sentry.io
SentrySdk
is the main component that you have to use in your own project.
The package includes a Demo scene. SentryTest
is a component that handles
button presses to crash or fail assert.
The basic API is automatic collection of test failures, so it should mostly run headless. There are two important APIs that are worth considering.
-
collecting breadcrumbs
SentrySdk.AddBreadcrumb(string)
will collect a breadcrumb.
-
sending messages
SentrySdk.CaptureMessage(string)
would send a message to Sentry.
The lowest required version is Unity 5.6. Previous versions might work but were not tested and will not be supported.
Sentry is working on a Unity SDK based on the .NET SDK which includes offline caching and native crashes.
Previews of that package are available. If you'd like to get involved in the SDK development, you can join Sentry's Discord server and say hi on the #unity
channel.